Baudsurfer information 713 glöps
- general:
- level: user
- personal:
- first name: Christian
- last name: Vincent
- portals:
- demozoo: profile
- demo SAM Coupé Lyra 3 Megademo by Ethanol Soft Inc
- Very enjoyable to watch and listen to.
- rulezadded on the 2014-03-17 23:41:50
- 256b game MS-Dos HeliCave by Red Sector Inc. [web]
- Pirx : I strongly disagree with you.
If you have a non tweaked windows xp sp3 install with the default midi activated on standard port and a Pentium pro+ for the cmov opcode, it will work for you just as in the video I filmed. No need for FUD.
Your guidance in general is appreciated albeit becoming tiresome when exercised in a non-constructive way and brings me to question your legitimacy as posing as a sizeprod reference.
A thread entitled does DOS platform needs to be subdivided? discusses in depth the differences between ntvdm and Dos on pouet, and is best fitted for religious wars. - isokadded on the 2014-03-15 23:47:27
- 256b game MS-Dos HeliCave by Red Sector Inc. [web]
- Sim : wait for it. Or relaunch it 2-3 times.
It is randomized so sometimes the floor only appears after lever 2 or even 3.
The algo is level of bottom cave=200-k*level.
I just tested it again on DOSBox and it showed right away at level 1. - isokadded on the 2014-03-14 00:18:14
- 256b game MS-Dos HeliCave by Red Sector Inc. [web]
- It is slow but since some people requested it, I updated the download archive with a 376 bytes safe version of HeliCave for DOSBox-0.74 (control heli with the SPACEBAR key this time).
Thank you for the nice comments already made. - isokadded on the 2014-03-13 22:49:32
- 256b game MS-Dos HeliCave by Red Sector Inc. [web]
- Reposted from here : if this fails you will get a ntvdm exception error.
Quote:Hi,
I'm sorry if you cannot hear any sound. For XP midi sound troubleshooting :
test if you can play midi files :
---------------------------------
A) double_click on any of : c:\WINDOWS\Media\CSSAMP1.MID, c:\WINDOWS\Media\flourish.mid, onestop.mid, town.mid
or
B) test if you hear anything on any of the LordKevin's prods using standard midi default port :
http://www.pouet.scene.org/prod.php?which=28544, http://www.pouet.net/prod.php?which=28670
if A and B fail :
-----------------
1) verify default midi device present in XP :
in "Audio properties" and "Audio devices" tab :
verify the "Preferred device" in "Midi Music Playback" section has a default value
2) verify midi port enabled in bios :
there should be option "Enable MPU-401" or similiar in your BIOS if your motherboard has such port
if only B fails :
-----------------
Remap default midi port : possible midi I/O addresses are set by switch or/and BIOS and they are ports 330H (for data and command, status at 331H), 332H, 334H and 336H. The factory default is 330H.
Good luck
rain_storm : you should place "add si,255" where you commented out "rep outsb" so the dataflow is
preserved. Also about keyboard controls, can you try a few more times so as to find the right key
for you as I wrote to Pirx below ?
Preacher :
Thank you it touches me, it is version number 353 of this code so some effort was put into it.
StingRay and Maracuja :
Thanks also for compliment :) StingRay, do you have midi activated ?
baah :
Your educated opinion is always cherished by me.
sim :
Maybe I will make a bigger secure version if I have time
Pirx :
About looks :
There are 9 different textures for the 9 different levels. It is difficult to find a mathematical serie with constant quality although I admit the 1st level texture is not too good-looking. Contrary to most 256 games it has a somewhat real sprite and an animated rotor (too subtle to appear in lowres video), a pixel precision cave outline (not blocks) , a running lava outline, a bezel scoreboard with procedural graphics actually representing something and related to the game far away fuming volcano cave island (not the gigerbread man). I admit looks and feels differ for each individual.
About safety :
One cannot modify BIOS (or "fuckup" as mentionned "reboot bios checksum error" above) from unprivileged ring-3 code or subset V86. So if it sadly somehow doesn't work : press Ctrl+ALt+Del like for any other blocked app and rest assured nothing was or could be modified from within a 16bit app since the 386+.
About playability :
I think it is playable. I designed the game for my 8-year old daughter and she found it playable. I worked up through 353 versions to make it somewhat enjoyable : there is the earthquake effect which challenges the player's position with the moving cave outline when happening, there is the single key "hop" movement which is based on right-timing aforehand of an obstacle, there is the gap between the cave walls that decreases with each level making it harder not to be precise. And there is sound effect no played trough a piezzo. It also stalls long enough before quitting to shell so you can note your score instead of leaving right away. Since it is not a Pong game or a Tetris, the rest is cutting corners mostly to fit in 256 bytes.
Hint : try to stay at middle of cave height at all times and just before a level changes (1000, 2000 etc...), align to height close to that of the ceiling of the cave of the righmost outline then recenter vertically to handle eartquake. ALso at one point you have to lose instead of playing on forever. If you get to level 8 you are a good player AND lucky ;)
About controls :
Different keyboards have different scancodes for seamingly up/down key. I could only take the default PC Ralf Brown preconizations and verify they worked for me. Since it is testing for a simple parity on a key scancode make value, "all" you have to do is launch the game a few times before you find the unique keyboard key that works for you (probability=50%) : press as many different keys as possible in the 3/4 seconds timelapse you have before heli touches cave ceiling. The up or down key worked for me right
away but I just found out testing now you could use the F(up) and Q(down) keys on an Azerty keyboard (for example). The point is some other keys are bound to work if the arrows don't on your keyboard.
About compatibility :
As mentionned in nfo, it only works in XP, and I omitted to say with default midi included in XP
activated on standard 330h port. If you have not activated the default out_of-the_box installed midi it will try to write to a non-existing hardware port and logically trigger an exception. I have taken the time to write a short troubleshooter here if one is serious about sizeprods. Also if you have some kind of keyboard overlay (like an enhanced fancy keyboard manager) non-conforming with standard bda values here : http://www.bioscentral.com/misc/bda.htm. The default keyboard buffer on
x86 is 32 bytes wide in standard. Bottom line it is for out-of the box XP with midi activated on standard default midi port, and if I get enough request I might try to make a bigger compatible version for DOsBox and with commandline switches. - isokadded on the 2014-03-12 22:58:18
- 256b game MS-Dos HeliCave by Red Sector Inc. [web]
- Thank you sensenstahl, rain_storm, BiTL and rudi. Rain_storm : do you have shipped-in out of the box midi activated on default port in Win XP ? It could be the issue : see troubleshooting default midi on Win XP here. Sorry I didn't have the space to check for default Midi activation.
- isokadded on the 2014-03-12 20:59:10
- 256b game MS-Dos HeliCave by Red Sector Inc. [web]
- Sources included. YouTube video : http://youtu.be/pcdHY-eJVIY
- isokadded on the 2014-03-12 20:17:46
- 256b MS-Dos 3d morf by Russian Kulubussian
- ok.
- rulezadded on the 2014-03-01 04:17:12
- 1k MS-Dos Aqmirror by fresh!mindworkz [web]
- Awesome.
- rulezadded on the 2014-03-01 04:15:39
- 128b JavaScript dragon punch by Ribbon [web]
- Quote:
Despite my previous efforts I have not managed to animate any fractal in 128bytes of HTML+JS. I have serious doubt it is even possible.
After seeing the tightness of the P01's code posted by CrzyClst I have to agree. - isokadded on the 2014-02-28 14:29:43
account created on the 2008-07-05 19:33:52
