HeliCave by Red Sector Inc. [web]
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popularity : 61% |
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alltime top: #5142 |
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added on the 2014-03-12 20:17:24 by Baudsurfer |
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comments
won't run here :'(
xp sp3 glitchy screen. dosbox too.
xp sp3 glitchy screen. dosbox too.
so screenshot vote :D
Sadly not working here on XP Home SP3.
I'm getting a PC Speaker beep and an unhandled exception in ntvdm.exe
nopping out line 53 gets it to run but without sound and keyboard input doesn't seem to work.
still its got to be one of the nicer 256 byte games I've seen.
I'm getting a PC Speaker beep and an unhandled exception in ntvdm.exe
nopping out line 53 gets it to run but without sound and keyboard input doesn't seem to work.
Code:
;out dx,al ;send midi command
still its got to be one of the nicer 256 byte games I've seen.
Cool
nice work baudsurfer. looks cool!
Doesn't work for me either but looks quite cool in the video, nice job for 256 bytes. :)
Stellar work for 256b
Looks terribly, controls don't work, no bit of playability (even on video), some bios fuckup occured, maybe thumb down later.
Not working either.... ntvdm error... Why not to do a separate, bigger than 256b but secure version?
Good job !
This is gorgeous! Congrats! :D
And the code is well comented...
And the code is well comented...
DOS: some dirt displayed, after reboot bios checksum error making me very f*cking sad. DOSBox: doesn't work. WinXP: some lubberly scrolled dirt, anyway pretty much comparing to other comments.
Similar things done properly decades ago (Indecent, Mars Trooper, 256 Byte Scramble). Comparing to clean playable 256B games (Bomber, 4is256, DOH !!, ...) really bad.
Similar things done properly decades ago (Indecent, Mars Trooper, 256 Byte Scramble). Comparing to clean playable 256B games (Bomber, 4is256, DOH !!, ...) really bad.
Impressive tiny code and extreme optimizations, helped with the best encouragement that can exist :-)
Christ, and people have to thumb this down? They're way too negative. I blame Gargaj.
Well ok, there were no thumb downs, just threats of such. ^^
Even the textures are nice.
A DOSBox functional version, even if significantly larger, would be cool if you manage the effort...
screenshot/vid + code vote
really enormous effort - congrats!
as preacher said, dosbox functional version would be great!
really enormous effort - congrats!
as preacher said, dosbox functional version would be great!
baudsurfer:
Regarding the keys: I put "add si, 255" in there and the sprite will rise if I keep tapping both the up and down keys one after another repeatadly. Looks like it works now.
Regarding the MIDI: I failed to find either of the prods you linked to. But I have previous experiments with Midi and tested port 0x0330 and it worked fine with my prod.
http://www.pouet.net/prod.php?which=50887
Regarding the keys: I put "add si, 255" in there and the sprite will rise if I keep tapping both the up and down keys one after another repeatadly. Looks like it works now.
Regarding the MIDI: I failed to find either of the prods you linked to. But I have previous experiments with Midi and tested port 0x0330 and it worked fine with my prod.
http://www.pouet.net/prod.php?which=50887
Wow! This in 256b is awesome.
Well played, sir!
This looks great. Couldn't run it on dosbox though.
Huh!
awesome!
(but as Preacher said, a dosbox version added to the package would be nice, even if the size >$ff)
(but as Preacher said, a dosbox version added to the package would be nice, even if the size >$ff)
@Baudsurfer:
Cool stuff, but... working only partially =/ unde DosBox0.74. Only upper cave gfx shown..... But still cool!! =)
Cool stuff, but... working only partially =/ unde DosBox0.74. Only upper cave gfx shown..... But still cool!! =)
Nice effort! :D And indeed, the floor is "missing" in DOSBox most of the time, maybe the PRNG for generating the initial y position of the floor is bad?
The DosBox version works here. Very nice game :)
Quote:
It is slow but since some people requested it, I updated the download archive with a 376 bytes safe version of HeliCave for DOSBox-0.74.
It's OK, just adjust frameskip in DOSBox (Press Ctrl-F11 / Ctrl/F12).
CPU speed, I meant. And Ctrl-F12, of course.
The video bought me.
yep
The idea is neat enough, but really, it's too easy, buggy and eventless to be any fun. By level 8, I'm flying outside the walls, by level 9 the games crashes. The "map" seems pointless too, as it doesn't convey any kind of useful information. The sound is nice, but I'd rather have you invest those bytes in a real sprite and a real map generator.
And people really shouldn't upvote because of (intentionally?) shitty videos that obscure what it actually looks and plays like. :)
And people really shouldn't upvote because of (intentionally?) shitty videos that obscure what it actually looks and plays like. :)
Doesn't work properly on other machines as well. BIOS fuckup, even if not caused by the program directly, was successor of cold reboot needed when everything hanged.
DOSBox version, although 120 bytes bigger, still buggy as hell. 0.5 FPS under XP. Smooth under DOSBox (found that I can control with space), but often program crashes, or I meet the wall. Restarting causes dirt displayed and hangs everything.
DOS production should work under DOS. I don't see any sense to waste precious bytes and compatibility with anything for simple sound done by dirty DOS-XP mixes. It's like mixing vodka and beer - can be funny, but the result is puke.
Take a look into 19 years old Indecent, which is based on the same idea. It works everywhere (DOS, DOSBox, Win up to XP) without tons of trials-errors and playing with system settings. It's very clean visually and technically. Has cool playability, at least for 256 bytes game. Features score progressbar, sound, many levels that can be selected via command line. Using controls doesn't need to be preceded by studying of Ralf Brown's biography.
If you are going to release another prod, I encourage you to direct the power (I see nice skills and big effort here) into creating solid intro instead of buggy hack aka hacky bug watchable via crappy video.
DOSBox version, although 120 bytes bigger, still buggy as hell. 0.5 FPS under XP. Smooth under DOSBox (found that I can control with space), but often program crashes, or I meet the wall. Restarting causes dirt displayed and hangs everything.
DOS production should work under DOS. I don't see any sense to waste precious bytes and compatibility with anything for simple sound done by dirty DOS-XP mixes. It's like mixing vodka and beer - can be funny, but the result is puke.
Take a look into 19 years old Indecent, which is based on the same idea. It works everywhere (DOS, DOSBox, Win up to XP) without tons of trials-errors and playing with system settings. It's very clean visually and technically. Has cool playability, at least for 256 bytes game. Features score progressbar, sound, many levels that can be selected via command line. Using controls doesn't need to be preceded by studying of Ralf Brown's biography.
If you are going to release another prod, I encourage you to direct the power (I see nice skills and big effort here) into creating solid intro instead of buggy hack aka hacky bug watchable via crappy video.
Which part(s) of my comments do you disagree with?
Which part(s) of my comments have you found exercised in a non-constructive way?
Which part(s) of my comments have you found exercised in a non-constructive way?
good, good
Yes!
Quote:
And people really shouldn't upvote because of (intentionally?) shitty videos that obscure what it actually looks and plays like. :)
Are you new to Pouet? :)
Old school!
awesome. :-)
OMG, this is so ossom. All hail to Baudsurfer :)
Just can't imagine how you can cram as much stuff in 256b :O
the level 6 bottom warped right into me :D awesome work! =)
size optimizing is not an excuse for terribly buggy releases
nice
Thrustburst in a quarter of Kilobyte? How is this even possible? :D
Thumb up for making a game in such a small size, and yes, size optimization does stand as an excuse for a rough visual.
Thumb up for making a game in such a small size, and yes, size optimization does stand as an excuse for a rough visual.
Great for 256b.
looks cool
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !