kb_ information 1575 glöps
- general:
- level: user
- personal:
- first name: T.
- last name: H.
- portals:
- csdb: profile
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: PROTOZOA by Kewlers [web]
- cdc #2: V2 Synthesizer System by Farbrausch [web]
- cdc #3: Unclear Throat by Pluisje
- cdc #4: Edge of Disgrace by Booze Design
- cdc #5: Absolute Territory by Prismbeings
- demo Windows Kasparov by Elitegroup [web]
- what rpfr said.
- rulezadded on the 2009-08-21 01:08:35
- invitation Wild We are very old
- *giggle* *cough* ow my back.
- rulezadded on the 2009-08-17 17:23:51
- game Windows Gianas Return by Giana's Return Team [web]
- After playing a few levels I think I've mostly figured out why it feels so wrong:
- first, Giana's look direction should be based on the direction you're steering, not on her velocity
- then, if you run into an object the velocity itself isn't set to zero but Giana is clamped against the obstacle. Try it: run against an obstacle at full speed, then turn around instantly (and jump) - it won't work. This is the main point why the controls suck so much - what you see on screen is not what the code thinks is up.
- also, collision handling is fucked up: stand next to eg. one of the fire barrels, jump, then steer a few pixels to the right. Normally this should make her land next to the fire; but what really happens is that she falls back down, now "stuck" inside the barrel.
- additionally the threshold that determines who's the "winner" of a player/monster collision is way too high. In the original Giana Sisters as well as in every Super Mario games it's basically "if (player.y<monster.y) kill(monster);".
Point is, when simulating simple old jump and run physics, be sure to _make_ it simple. Treat all characters and background as rectangles and use these exact rectangles for collision. Also, make sure what you see on screen is a 1:1 image of the internal state.
And even if you should fix this, my thumb down still stands for one reason: It's nice to have x levels, y soundtracks and z credit screens but you really should focus on getting the basic gameplay mechanics right first. Have _one_ prototype level with basically everything in it and only continue designing the rest of the levels and everything around it if that one level feels right. Which in this case it doesn't because you somehow had completely wrong priorities. Which is not the way to write a sequel to a retro game that tales most of the fun from the refined gameplay - the original was quite a faithful copy of the Mario mechanics and those went through several weeks or even months of testing if I'm not mistaken.
- isokadded on the 2009-08-16 21:48:09
- game Windows Gianas Return by Giana's Return Team [web]
- What lugoober said, and just for the record, I'm able to finish the original in 8 minutes.
Seriously: Art and music are just not that good and don't work together with the game design (most prominent example: the spikes that look like a random background element) and Giana steers like a cow. Unlike the original. - sucksadded on the 2009-08-16 13:57:14
- invitation Windows Realtime Generation by Fairlight [web] & Andromeda Software Development [web] & Alcatraz [web]
- it's a ball, it's spikey AND it has cubes. what do you want more? :)
- isokadded on the 2009-08-11 23:28:33
- demo Windows Frameranger by Fairlight [web] & orange & Carillon & Cyberiad [web]
- keops: that scene actually reminded me a bit of the end of Zoolander... "they're breakdance fighting!" :)
- isokadded on the 2009-08-10 01:46:24
- 64k Windows c1alis by Mewlers
- I seem to have listened to too much industrial music to consider that high pitched tone unsettling at all.
- rulezadded on the 2009-08-09 19:23:44
- demo Windows Wrath by Matt Current [web]
- The soundtrack is very Portishead ("Machine Gun") but that's a good thing.
As whoever said in the demo studio, the music and visuals just suck you in. And I love the lighting very much. - rulezadded on the 2009-08-09 16:53:23
- 64k Windows Hotel Bar Heroes by Portal Process
- \o/
- rulezadded on the 2009-08-09 16:51:15
- 4k Windows Muon Baryon by Youth Uprising & Ümlaüt Design [web] & Outracks [web]
- If it just weren't such a slide show... :/
- isokadded on the 2009-08-09 16:50:42
account created on the 2000-12-22 04:12:07
