rloaderro information 2305 glöps

- general:
- level: user
- personal:
- first name: Espen
- last name: Aamodt
- cdcs:
- cdc #1: alien sex clone by Fudge
- cdc #2: deesbab by orange
- cdc #3: Aura for Laura by SoopaDoopa [web]
- cdc #4: fr-034 / hjb-104: time index by Farbrausch [web] & Haujobb
- cdc #5: subside by Unique [web]
- demo Amiga AGA Dead Ahead by Flex & Ephidrena
- The watershader by Evilryu in HQ shadertoy mode https://www.shadertoy.com/view/43VcRm
- isokadded on the 2025-06-04 08:26:09
- 256b Apple II a2 starpath by Desire [web]
- yes
- rulezadded on the 2025-06-01 22:48:01
- 64k Amiga AGA Cyboman 7 by Komplex [web]
- Electrohead!
- rulezadded on the 2025-06-01 19:17:47
- game Atari ST Atari STe Yoomp by Dekadence [web]
- Pretty cool! I like that the music and the bouncing is in sync
- rulezadded on the 2025-06-01 04:25:31
- musicdisk Amiga AGA LOSING MARBLES
- Wow cool tunes and the supporting graphics are really setting a new standard for music disks! It looks like endless cd covers were made. Just so many pictures in different styles!
- rulezadded on the 2025-05-31 17:26:52
- intro Amiga OCS/ECS Mobyle by Abyss [web]
- Classy presentation and impressive percussion sounds! I have no idea how to make a proper sounding cymbal/open hihat as can be heard in this tune.
- rulezadded on the 2025-05-31 17:08:41
- demo Amiga AGA Dead Ahead by Flex & Ephidrena
- @keops : It is the good old "infinite bobs" effect with depth buffer. There's really just 2 chainlink objects in that scene.
- isokadded on the 2025-05-31 07:48:15
- 4k procedural graphics Linux Connexion by epoqe [web]
- Cool image! Makes you think
- rulezadded on the 2025-05-31 05:44:56
- demo Amiga AGA Dead Ahead by Flex & Ephidrena
- I'm happy to have some fixed point camp with Blueberry at some future party for sure. Maybe Black Valley? The projected coords have 4 bits of subpixel precision. There is prestepping of tex coords and all that happening. On Sojourn of The Soul the jerky texturemapping was mainly due to having too low precision matrix components (8 or 10 bit rotation vectors?). Now that is bumped up it looks smooth in that demo's texturemapping. I don't know where the jerkiness comes from now. Seems to appear with wide FOV.
The evil easter egg in the mountain skybox has a stable texture dither effect. Each texel contains two color indices A,B and a mixing factor F. The ideal color of the texel is A+(B-A)*F. To approximate this ideal, we select either A or B by dithering determined by a bayer pattern and the mixing ratio. So it's not just another skybox!! :) - isokadded on the 2025-05-30 12:38:22
- wild Windows MacOS Pixel Melt by Satori [web]
- Neat effects!
- rulezadded on the 2025-05-30 07:26:40
account created on the 2015-01-04 06:03:41