tomohiro information 74 glöps
- general:
- level: user
- personal:
- demo Windows The butterfly effect by Andromeda Software Development [web]
- Interesting particle motions and beautiful music.
It seems whole scene is particles only.
I think if you add rasterized polygons or raytraced objects to the scene, it would looks better. - rulezadded on the 2011-07-26 17:39:25
- report Wild Temps Réel - MAiN #5 by Nolife [web]
- Great party report!
- rulezadded on the 2011-05-12 17:50:47
- 4k Windows D - Four by Ctrl-Alt-Test [web]
- Nice new idea and good music!
- rulezadded on the 2011-05-10 16:35:59
- 64k Windows Dance like there is no radioactivity! by Tomohiro
- This is video.
http://www.youtube.com/watch?v=gWcYqwIkg78 - isokadded on the 2011-05-08 18:49:39
- demo Amiga AGA Shake Off The Dust by Elude [web]
- very nice demo!
good graphics and music. - rulezadded on the 2011-05-01 17:01:21
- 64k Windows Dance like there is no radioactivity! by Tomohiro
- Thank you very much for watching my demo and many feedbacks.
I'll study about music and release new demo with better music someday.
This program require OpenGL3.2 or higher.
I have only nvidia geforce card, so this demo is not tested with ATI/AMD card.
But I used AMD GPU ShaderAnalyzer to check GLSL code and avoid nvidia specific API.
If you use ATI/AMD card, please check whether your card supports OpenGL3.2 or higher.
And if it doesn't run, please run binary in 'safemode' directory.
It might check some problems.
I'll capture video of this demo and upload it in this or next week.
And this demo has Japanese AA(about 700 lines) in the dialog.
It depends on 'MS PGothic' font, but most of non japanese windows don't have it.
It is my fault.
I'll also capture the image of that AA. - isokadded on the 2011-04-29 18:43:02
- demotool Linux Windows MacOSX PPC FreeBSD Shader Minifier by Ctrl-Alt-Test [web]
- This is a great tool! I'm using this tool when I make prod for revision.
But I found some bugs.
It show Parse error if "#if 0 ~ #endif" is used inside function definition.
And it also show Parse error with unsigned int constant.
e.g.
uint c = 123u;
If I change unsigned int constant for signed, GLSL compiler generate errors or warnings.
I can avoid this error by replacing all uint with int.
But I would like to use uint type rather than int in my shader.
Thank you in advance. - isokadded on the 2011-04-06 20:34:28
- invitation Windows Tokyo Demo Fest Invitation by SystemK [web]
- Nice invitation.
pommak: Tokyo Demo Fest 2011 is small party (about 40 peoples), because this is first demo party in Japan and there aren't many demo sceners in Japan.
If there is big party in Japan, how many demo sceners will come from other country to Japan? - rulezadded on the 2010-12-15 17:28:50
- demo invitation Windows Partly Cloudy by Outracks [web] & Youth Uprising & kvasigen [web]
- Balls are rendered fine in final version with my geforce9600gt.
Thank you for uploading it. - isokadded on the 2010-11-14 14:49:43
- demo invitation Windows Partly Cloudy by Outracks [web] & Youth Uprising & kvasigen [web]
- awesome demo.
Particles looks buggy with my geforce9600GT.
It seems like wrong alpha blending. - rulezadded on the 2010-11-13 16:45:54
account created on the 2010-04-14 16:50:45