unic0rn information 183 glöps

- general:
- level: user
- personal:
- cdcs:
- cdc #1: heaven seven by Exceed [web]
- cdc #2: Frameskool - Breakpoint 2007 64k invit by Equinox [web]
- 32b MS-Dos Randomly spawning caret in 3 bytes
- get a life.
- sucksadded on the 2009-10-18 21:51:29
- 256b MS-Dos Fallback Plan by Ümlaüt Design [web]
- where's the commanche?
- rulezadded on the 2009-10-18 21:49:37
- 256b MS-Dos Puls by Řrřola [web]
- rrrola strikes again.
- rulezadded on the 2009-10-18 21:47:01
- 256b MS-Dos Uzel by Řrřola [web]
- call me a bitch, but i like it more than Puls.
- rulezadded on the 2009-10-18 21:45:38
- 256b MS-Dos crystal mountains by BITS [web]
- i wanted to thumb up this thing... then, after seeing self-voting as usual... meh.
a pig, just because it's not ugly. - isokadded on the 2009-10-18 21:42:01
- 256b MS-Dos xolto
- what Pirx said.
- isokadded on the 2009-10-18 21:37:35
- 128b MS-Dos Liquid Is Liquid by Godmode Falcons [web]
- what tomaes said.
- isokadded on the 2009-10-18 21:33:40
- 128b MS-Dos Spongy by TBC
- too small.
- rulezadded on the 2009-10-18 21:32:29
- 256b MS-Dos Recursive Triangle Fill by BITS [web]
- look ma! glop!
- sucksadded on the 2009-10-18 21:23:07
- 1k Flash Kaleidoscope1K by Shiru
- i knew from the beginning why you've chosen to compile it against FP10 instead of FP9. for me it just doesn't make any sense, and demoscene is neither about (again, IMHO) making things compile perfectly on every single machine in same, predictable way, nor about requiring higher version of the platform without actually using any of it's features. if, let's say, it would be ASM code, which would be somehow smaller because of using SSE3 opcodes (bad example perhaps, but you know where i'm going with this), then it would made sense to require SSE3 support just for reducing the filesize. i'm not saying your code is bad or anything - the effect itself is pretty nice. all i'm saying is that it should be stated from the very beginning it's FP9 code, or - even better - released as FP9 intro. the small percentage of users here that will try to compile it, will know how to get 1024 bytes result, trust me.
it's all a mess, but imho the category itself should be split into 3 categories. after all, 8bit machines like amstrad have several categories, amiga as well - and this is exactly same thing. there's huge difference between pre-FP9 stuff, FP9 stuff and FP10 stuff. having or not AS3, having or not built-in 3D support, shaders and other things... it's like releasing something that would work on A500, as A1200 intro, just in case someone would like to compile it, to guarantee he'll get same result. the only thing here is that people don't really know the real capabilities of the platform, so you're not getting thumb downs for it.
as from me, thumb up for a flash prod. if it would be in separate FP10 category though, you would get a thumb down, and no real explanation would be ever required for that. - rulezadded on the 2009-10-16 03:15:53
account created on the 2007-06-11 00:04:49