hfr information 1159 glöps
- general:
- level: user
- personal:
- first name: hellfire
- last name: haujobb
- portals:
- demozoo: profile
- cdcs:
- cdc #1: Second Reality by Future Crew
- cdc #2: Xaos by Mist
- cdc #3: you am i you am the robot by orange
- cdc #4: Texas by keyboarders
- cdc #5: The Legend of Sisyphus by Andromeda Software Development [web]
- demo Oric No Sleep Til Budleigh by Illi Recentes ImperatoreS
- Pretty cool and tight sync in the first half!
Loses its pace with the greetings part, though. And doesn't get back on track afterwards. - rulezadded on the 2025-06-16 00:28:29
- demo Amiga AGA Dead Ahead by Flex & Ephidrena
- Quote:
This vector quantization technique can be applied in general to compute any kind of shading.
That's actually clever use in this context!
Indexed normal-maps were a thing to save texture bandwidth until Geforce 3/4 and worked surprisingly well. It makes sense once you think about how many of your RGBs even resemble a normalized vector. - isokadded on the 2025-06-12 20:06:06
- demo Amiga AGA Dead Ahead by Flex & Ephidrena
- A really stylish demo with some fresh takes and above-par quality!
Rumors about it already spread at Revision.
I've been working on a very similar water effect some years ago but never managed to get it into satisfactory frame rates. Glad you found a solution even if it feels a little bit cheated ;) - rulezadded on the 2025-06-02 17:17:44
- 32k Amiga OCS/ECS Chip&Dots by Oxygene [web]
- I have never been a big fan of dot effects but I really like the attitude here! :)
- rulezadded on the 2025-05-26 17:52:30
- wild Amiga OCS/ECS cpubltro v0.4
- Nerdy idea and presentation!
But the shadow bitplane is missing ;) - rulezadded on the 2025-05-09 14:33:06
- musicdisk SEGA Genesis/Mega Drive No EP by Dekadence [web]
- I'm not sure if I will ever run it again but I totally dig the idea and how two seemingly unrelated things find together.
- rulezadded on the 2025-05-09 13:35:36
- 512b MS-Dos CGA Plasma
- It would be easy to get down from the current 280 to 256 bytes if you don't store a sine table...
- isokadded on the 2025-05-08 17:16:54
- demo Amiga AGA Brutalism by Capsule
- Can we have more Capsule, please?
- isokadded on the 2025-05-08 16:56:02
- demo Commodore 64 Happy 60th Birthday, Irata by Mayday!
- Alles Gute, Irata!
- rulezadded on the 2025-05-04 00:17:47
- demo PICO-8 Space Bottle by Aberration Creations
- I'm quite fascinated by the fact that you are using a z-buffer and that it's cleared by splitting a CSV string containing 128^2 copies of a constant number...
Apart from that platform and compo-filler thumb. - rulezadded on the 2025-05-03 22:33:03
account created on the 2001-11-06 10:36:21
