bonzaj information 358 glöps
- general:
- level: user
- personal:
- first name: Michal
- last name: Staniszewski
- 4k Amiga AGA Finnmark by Ephidrena
- amazing - perfect use of code
- rulezadded on the 2005-04-21 12:26:23
- demo Windows 16 sandy steps (nvidia) by DMA [web] & MadWizards [web]
- OK, let me see :P :
1. selfvoting just sucks
2. it's not 16 seconds - so It should be disqalified - next time loop it or just exit - the 14 second for that "You can now press Esc" stuff is not fair, and doesn't meet the compo requirements
3. fix it because It should run on ATI (I don't see anything that is currently nVidia-only)
well - good that someone new appeared :)
so, see You at the next Abstract 16s competition - and this time - finish Your "16" not "30" seconds.
Duckers: - It's not a nonsense - It's pretty hard for concept artists - next time try to do sth for that compo and You'll realize that it is not so crappy afterall.
- isokadded on the 2005-04-19 13:18:30
- demo Amiga AGA thuglife by Essence [web]
- this one also rulez :)
- rulezadded on the 2005-04-19 12:08:35
- demo Amiga AGA makaveli by Essence [web]
- one of my favourites - pretty nice code - As far as I remember It was coded by Jamie/Skarla - but I may be wrong.
- rulezadded on the 2005-04-19 11:58:36
- demo Windows Alabama Riot by Fairlight [web]
- nice effects with nice colors :)
- rulezadded on the 2005-04-19 00:04:37
- demo Windows wonder by Sunflower [web]
- sunflower - come back!
- rulezadded on the 2005-04-18 00:11:43
- demo Amiga AGA Captured Dreams by The Black Lotus [web]
- my favourite demo
- rulezadded on the 2005-04-13 00:40:35
- demo Windows Lady Of Dark Autumn by Plastic [web]
- Ok, I think that it is fixed now (for series 6) - link is already updated.
- isokadded on the 2005-04-12 16:12:31
- demo Windows 195/95 by Plastic [web]
- ok here's the patch http://kolos.math.uni.lodz.pl/~plastic/demo102no_shadows.zip for 6600 (it also resolves most of the problems on ATI's).
Couple of words from me:
I had to remove shadow maps in this version. It seems that using 5 samplers in GLSL caused this weird memory leaks on NV. so I decided to temporarly remove 5th sampler (which is shadow map :) till I receive a resonable solution or this is fixed in future drivers. And ...
NV series 6 cards do the job!! the demo runs suprisngly fast on 6600 (not GT with AAx2 and anisox8) and totally rocks with 8xS antialiasing (choose 16 samples) this is AA quality that i haven't seen on any ATI card yet (I haven't checked that price X850 XT PE yet - coz I don't have PCIe right now).
Have fun. And now I'll patch rest of the plastic demos because none of them actually runs on series 6 :D. he he he - isokadded on the 2005-04-06 22:43:51
- demo Amiga AGA killer by Carillon & Cyberiad [web]
- superb one of my favourites
- rulezadded on the 2005-04-06 18:17:11
account created on the 2004-01-10 18:26:29
