ferris information 3294 glöps
- general:
- level: user
- personal:
- first name: Jake
- last name: Taylor
- portals:
- csdb: profile
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: aether by mfx [web]
- cdc #2: Tsunami by Booze Design
- cdc #3: Aesterozoa by Kewlers [web]
- cdc #4: regus ademordna by Excess [web]
- cdc #5: Waillee by Prismbeings
- cdc #6: ▶ by Ümlaüt Design [web]
- 1k Windows Crawlspace by Youth Uprising
- To be honest once again this was only "tested" on my machine and Decipher's; I coded this in two days and only the last 2 hours or so of it were spent size optimizing and when I got it low enough I cycled the colors etc...so yeah I paid no attention to any of that :P
- isokadded on the 2008-12-03 15:24:28
- 1k Windows Crawlspace by Youth Uprising
- Lol sorry should've checked the card's specs before I presumed :P
I'm surprised still though, but to be perfectly honest I know almost nothing about the architectural differences between nvidia and ati cards so I can't be much of a help here...I just know the screen goes white whenever the shader fails to compile...driver issue maybe? Sorry I can't help much... - isokadded on the 2008-12-03 15:21:01
- 1k Windows Crawlspace by Youth Uprising
- Also thanks iq for the screenie :)
- isokadded on the 2008-12-03 15:09:12
- 1k Windows Crawlspace by Youth Uprising
- White screen sounds like a shader issue, I'm guessing your cards don't support ps3.0
- isokadded on the 2008-12-03 15:08:50
- 1k Windows Crawlspace by Youth Uprising
- I also might add I did this in two days :)
And huge thanks to Auld and everyone at in4k.untergrund.net!! - isokadded on the 2008-12-03 07:04:41
- 4k Windows Voxeltro by FRequency [web]
- music didn't work here
- isokadded on the 2008-12-03 06:51:53
- 1k Linux Windows 1k_mountains by FRequency [web]
- Yes, quite slow...but for ray marching this is very very good, especially the reflection layer. Fantastic 1k.
- rulezadded on the 2008-12-03 06:42:25
- 1k Windows Crawlspace by Youth Uprising
- Source is included. And yes, in GCC Auld's GenFP thing actually hurts the size really bad. This is due to the fact that GCC doesn't to cross-optimizing like VC++ does, so the double typecast takes an extra 20 or so bytes.
- isokadded on the 2008-12-03 06:40:00
- 1k Windows Crawlspace by Youth Uprising
- Can someone please get a screenie of this? My poor print screen key won't work for this...
Basically a first 1k attempt with GLSL and GCC. Not the greatest looking, in fact far from it - but I accomplished my goal. - isokadded on the 2008-12-03 06:38:22
- 256b MS-Dos Vlnky by Řrřola [web]
- This is interesting and pretty...two things uncommon in 256b's :D
- rulezadded on the 2008-12-03 06:33:45
account created on the 2005-11-23 21:48:43
