Navis information 710 glöps
- general:
- level: user
- personal:
- first name: Nauza
- last name: Putra
- portals:
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: Second Reality by Future Crew
- cdc #2: Timeless by Tran
- cdc #3: Cronologia by Cascada
- cdc #4: B10 by Satori [web]
- demo Windows Anoxia Redux by Andromeda Software Development [web] & Minimalartifact [web]
- And so my alienation with mainstream demo-
scene and its critics continue. I mean, jesus christ, we didn't expect to take the competition by storm... but to come last under these conditions does hurt; not for the placement itself (I really don't care) but for the message it conveys to me about the state of demoscene in 2010.
Why the audience persists to reward the lazy and the derivative is something I don't get. Tunnels tick, particles tick, twisting tentacles tick, year in year out. There was absolutely nothing to make you *think* in the next-empire crud heap that were most other demos in the compo. Or most other compos these days.
My previous example was Assembly 2010 and that ridiculous "funny" demo with the aliens that came 3rd; in front of satori and the kewlers.
That's not a good omen.
Yeah I'm a bitter man, but only because what I love hasn't been going anywhere for quite a while. Same old, same old... tunnels, particles, tentacles; tunnels, particles, tentacles; rinse; vote; win.
- isokadded on the 2010-10-03 15:28:57
- demo Windows Anoxia Redux by Andromeda Software Development [web] & Minimalartifact [web]
- Quote:
I think nowadays audacity, trying new and unexpected things, taking a risk, is the way to go in demoscene.
Here is a thought: nowadays I also judge a production based on how easy it would be to have the same result using an animation program (maya/blender). In other words, I try to find the benefit of doing something in real-time and procedurally rather then as a key-based animation.
Yes, cubes and tunnels and all that jazz are probably as hard to make in C as it is in Blender. So, is it a demo? is it an animation? who cares...
You'll watch it on youtube and you'll have a rather hard time explaining to the outsider why it is important that it was made using C (and in real-time).
On the other hand, a demo such as this (Anoxia) would be pretty difficult (unless you know better, I can only speculate as I'm no expert in professional animation) to do without invoking some sort of higher level programming. As such, it shows the relative merits of demo-making, using procedural programming; or, should I say, it tries to...
- isokadded on the 2010-10-03 12:45:48
- demo Windows Anoxia Redux by Andromeda Software Development [web] & Minimalartifact [web]
- Hi all,
The Anoxia remix was made a couple of weeks after Assembly and was planned as such even before
Happiness was actually made. Some food for thought:
* This was made mainly to highlight and give exposure to the exceptional soundtrack by ps,
which has been around for more than 5 years (and I always wanted to do something based on that
soundtrack myself).
Sit through it patiently and you'll discover rhythm and patterns of an ethereal world that is
sometimes mechanical only and sometimes mimicks nature (wind, water).
* The demo is what I saw when I planned the original Happiness. It is the anguish and pain of
Happiness multiplied by 100, like a million of ants crawling on your brain late at night, every night for months.
The demo is also carries the perfect iconoclastic message: take a nice picture and break it. The pretty images, that
most loved, become nothing but mincemeat.
* Technically, the "glitch" is all on a single full-screen shader. There is no extra geometry for the
lines and dots and the rest of the added noise, nor there is feedback. The variations of patterns
themselves are controlled by the visuals without any significant conditionals from the application (i.e. if time
>100 do this). In other words this is a type of visual glitch "synthesizer" that is fine-tuned to
produce graphics with enough variation (no black screens etc.) for nearly 9 minutes. I believe that
that sort of control is not at all trivial, and I needed all the experience to get to that. I wouldn't be able
to do this a year ago.
* Don't make an assumption that you have watched it if you saw it through the stream. On nvidia there are some
details missing, I'm not sure why. This was made for a late night projection with a good PA.
Anyway, have fun... Like it or hate it, I'm sure you'll still remember it long after it is gone :-).
- isokadded on the 2010-10-03 10:08:36
- demo Windows Anoxia Redux by Andromeda Software Development [web] & Minimalartifact [web]
- A remix of "Happiness is around the bend".
Please watch this in native format (preferably on ATI hardware).
Visuals: ASD, music by ps. Enjoy ! - isokadded on the 2010-10-03 01:35:29
- demo Windows MF Real by Kewlers [web]
- MotherFucking excellent
- rulezadded on the 2010-09-26 13:35:38
- 256b MS-Dos Difúze by Řrřola [web]
- bbut
- rulezadded on the 2010-09-06 13:14:43
- 4k Windows cdak by Quite & orange
- fuck me...
A rare gem. I told you, Quite is the new black.
My only issue is that the end comes a bit too late, I'd prefer it when we surface to the sun, just before we loose sense of direction of travel. By the way, who would like to live in an apartment in this "city"?
- rulezadded on the 2010-08-31 11:28:13
- demo Windows 2019 by Brainstorm [web]
- very enjoyable. I believe you could do a bit more with that concept on the visuals, but it is still fine as it is.
- rulezadded on the 2010-08-30 17:28:54
- demo Windows Finally Inside by Still [web]
- Very well crafted demo that continues the great Still saga. A unique universe on its own.
- rulezadded on the 2010-08-30 17:27:28
- demo Windows Java noodlesoup by Holon [web]
- Very good build-up, the end result reminds me a bit of our last year Evoke demo "Chameleon".
- rulezadded on the 2010-08-30 17:26:02
account created on the 2001-07-13 06:11:11
