sq information 759 glöps

- general:
- level: user
- personal:
- first name: alexander
- last name: kolnogorov
- cdcs:
- cdc #1: aeon by Triebkraft & 4th Dimension
- cdc #2: Wonderball (aka Happy Birthday Diver) by Introspec & Triebkraft
- cdc #3: ganzfeld by 3SC [web]
- cdc #4: koolnESS by The Furnace Posse
- demo ZX Spectrum InSilver by skrju [web]
- ant1: http://skrju.com/download/skrju_-_insilver.zip
- isokadded on the 2012-09-10 21:16:56
- demo ZX Spectrum Nightmares by Noice [web]
- nice and sweet demo with brain-crashing platfrom-specific effect (chessboard). music could be a bit better (sorry yerz), but otherwise, it deserves thumb up in any ways.
also, i hope oh so much, that you won't stop making demos for zx! - rulezadded on the 2012-09-09 18:11:56
- 64k Windows Wheels Within Wheels by Horology
- and, also, pity that it wasn't in democompo. it would easily won.
- isokadded on the 2012-09-03 11:13:19
- 64k Windows Wheels Within Wheels by Horology
- very nice.
i guess, we have a first breakthrough perfomance nominee. - rulezadded on the 2012-09-03 11:12:38
- demo Windows utul by Quite
- Fucking good.
- rulezadded on the 2012-08-22 17:50:38
- demo SEGA Genesis/Mega Drive Zombie by K-Storm [web] & Los Tacos De Mexico [web]
- A platform thumb.
- rulezadded on the 2012-08-22 17:49:34
- demo Nintendo DS Bandits by The Royal Elite Ninjas Inc. [web]
- very cool demo, how the fuck did it come last?
- rulezadded on the 2012-08-05 17:21:11
- demo Windows Old is not Dead by Byterapers [web] & Doomsday
- for greetings scene!
- rulezadded on the 2012-08-05 12:31:59
- demo Windows Spacecut by Carillon & Cyberiad [web]
- it's kinda weird, but in spite of such a "long" scenes, when i watch each scene, i don't want it to end. so i wouldn't say it's more "long" than it should.
- isokadded on the 2012-08-05 12:24:39
- demo Windows Spacecut by Carillon & Cyberiad [web]
- tomaes, as for me, second scene IS the best example of pacing and timing :)
and one more important thing: i never saw such a close connection between music and visuals before. it's not just a "sync", it's something more deep and complicated. - isokadded on the 2012-08-05 12:19:22
account created on the 2003-04-23 20:16:10