Oswald information 322 glöps
- general:
- level: user
- personal:
- first name: Zoltan
- last name: Tallosy
- demo Amiga AGA Atari Falcon 030 Starstruck by The Black Lotus [web]
- I havent seen this yet, and I understand the authors want to provde full quality, but a reduced size video would be nice. 200 megs is a lot.
- isokadded on the 2006-08-10 09:22:14
- demo Commodore 64 Unicorn by Chorus
- We agree on that. Clarence's FX is not the first but its the best one so far in this league.
The 50hz debate is a matter of taste. Rather dont start another argue on it. I rather see a more interesting but slower effect. I dont get a hard on at all if I see an already done effect with hard compromises just for having it running in 50hz. I prefer a good tradeoff between detail and speed. - isokadded on the 2006-06-12 16:22:09
- demo Commodore 64 Unicorn by Chorus
- motion blur??? a cinema beamer sends the light through the film to lit up the projector. then it shuts the light down for the time when a new film frame is moved infront of the light source. Where does the motion blur come from in this process? You have a series of pictures here with short blank periods between them, no way 2 or more consecutive frame will blur excpet in your brains, but if it blurs in your brain why does an anim displayed on TV not ?
"50 FPS filled vectors are a world first on the C64, that's all I said (I don't consider cheating by drawing very small vectors and only rendering every second line a valid method, no)."
but it is not cheating if you precalculate all vector data, and display only 2 colors? It's pointless to argue, if you play with your own rules. Cruzer's glenz vektor has more coding tricks, and is closer codewise to a true filled vektor than this one, but you decided this one is not cheating. So eventho being 2nd its 1st. LOL. Do you have any idea at all how is this one done, and the one in YKTR?
this is only YOURr personal world first 50fps filledvector. - isokadded on the 2006-06-11 20:22:53
- demo Commodore 64 Unicorn by Chorus
- wiki:"hrough experience in the early days of film innovation, it was determined that a frame rate of less than 16 frames per second caused the mind to see flashing images. Audiences still interpret motion at rates as low as ten frames per second or slower (as in a flipbook), but the flicker caused by the shutter of a film projector is distracting below the 16-frame threshold."
50hz is more than enough.
"The challenge is making it fast, smooth and good looking."
So realtime doesnt counts? Breaking barriers is the easyest with animations or preculcating stuff. Since when is only 50hz == fast smooth and good looking ? If you go to cinema the movie is played at 25-30fps (AFAIK). Have you ever thought its not smooth/fast/good looking coz of that?
"full border effects look good while 5Hz letter sized ones don't."
an effect will not look good _just coz its on the borders_. Secondly non 50fps or non border doesnt means instant letter size.
Anyway its ridiculous to pick out only 50fps effects as breakthrough innovations, only coz they are 50hz. It only shows you dont understand the codings, you only decide upon speed. - isokadded on the 2006-06-11 18:31:19
- demo Commodore 64 Unicorn by Chorus
- radiantx, oneframed, precalculated and monocolor hmmm... I dont want hurt Clarence's pride but giving up colors and realtimeness for 50hz is not my cup of tea. Besides that Cruzer already did years ago a oneframed _glenz_ vector. Every imaginable effect can be one framed on c64, it just needs compromises. (cruzer's one being stamp sized and only every 2nd line updated...) I prefer slower effects but done with less crude compromises. I fail to understand why is the 64 scene a sucker for 50hz or border stuff, when more spectacular stuff can be done if we drop the framerate or dont go on the borders.
- rulezadded on the 2006-06-11 17:33:05
- demo Commodore 64 Nada by Level 64 [web]
- preacher, in this case I suspect you havent seen a decent c64 demo.
- isokadded on the 2006-05-24 07:07:16
- demo Commodore 64 Second Reality 64 by Smash Designs [web] & The Obsessed Maniacs
- For the pc freaks: c64 sceners doesnt likes this demo, back in the time we have seen all those effects before this in better quality. So this one getting all the hype coz it managed to gather lousy coded stuff in a "demo cover" made most of the 64ers just angry. On CSDB where really the c64 scene's opinion counts this one is listed as #72.
- isokadded on the 2006-05-20 14:12:39
- 4k MS-Dos plasmatic by Sunrise Industry
- bored me to death
- sucksadded on the 2006-05-13 15:41:23
- demo Amiga AGA lux aeterna luceat eis by Ephidrena
- loaderror,
huh there is way much more to the sphere than I thought, but this brings to me telling that half of the effects you apply to the sphere is invisible. The perturbation map, the blending with the background with coverage factor, the anti aliasing, the motion blur is just not there. You could easily kill all of them and have rather a bilinear filtering and more speed for a smoother result IMHO. I would also kill any realtime light calculations if they are not used. But how much cooler it would have been to actuall move the light when you can ? :) The straight planet axis didnt hurt much.
I have just little experience in coding texture mappers, so I dont go into details here.
Slummy: I know that I'm comparing bycicles and elephants. I simply took nexus 7's gouraud stuff to have a rough idea of what a 020 can do and extrapolate that to a 060 :) I know 060 is a beast compared to a 020 running on chip ram :) With a lack seeing a lot of 060 demos I just picked some basis to be able to estimate roughly what a 060 should be able to do.
Overall now I think the code well done, but is too brute force and that sadly doesnt shines through enough. I'd rather go for cheaper stuff for speed but make it look good ;) - isokadded on the 2006-05-04 20:51:10
- demo Amiga AGA lux aeterna luceat eis by Ephidrena
- kill me but coming from c64 land the render engine seems to be very weak and inaccurate. Thats all a 060 can do ? Disappointing. Why is so slow the planet scene ? It can be done with a movelist, and a lookuptable for the shadings IMHO. I had an a1200 which and for example the gouraud scene from nexus7 run nicely on the stock machine, but for a not so much complex 3d scene a 060 just struggles ? Now come and flame me :)
- isokadded on the 2006-05-04 04:44:46
account created on the 2002-12-09 10:33:59
