Scali information 955 glöps
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- demo Amiga OCS/ECS Enigma by Phenomena
- The reason why I bought an Amiga.
Incredible 3d code for that time, and the soundtrack is one of the best the scene has ever produced. - rulezadded on the 2002-12-09 18:27:01
- 64k Windows We Were ! by Razor 1911 [web]
- Oh, I was just told by a friend of mine that it doesn't run on his Voodoo3 card... huhu, nice going. Great oldskool feeling. You just need a recent 3d accelerator :)
- isokadded on the 2002-12-04 18:53:13
- 64k Windows We Were ! by Razor 1911 [web]
- I don't flame quickly. In fact, this is the first production I have ever turned down, and I think it's even the first production I've ever given a negative comment on.
But even I draw the line somewhere. I consider this an insult to oldskool.
As I said before, coding is art, or it was anyway, and it should be. That's how the whole demoscene started. Each coder wanted to outdo the rest.
Look, aside from the code, this demo was not bad. It looked very authentic, and the music was nice. It felt like 1991 again.
But, really, the system requirements are so insane that I cannot tolerate this.
3D acceleration and oldskool don't mix anyway, learn to code trifillers yourself!
And then there's the CPU requirement...
I have no idea how you can get it THIS slow. - isokadded on the 2002-12-04 18:31:18
- 64k Windows We Were ! by Razor 1911 [web]
- Pushing limits... how about anisotropic filtering, dynamic softshadows, infinite reflections, hdr lighting etc?
There's plenty of stuff to be explored.
Use your imagination. Others do. - isokadded on the 2002-12-04 16:56:48
- 64k Windows We Were ! by Razor 1911 [web]
- Oh, and I wasn't comparing this intro to Doom 3.
I was just giving an example of how limits can still be pushed.
Don't twist my words. - isokadded on the 2002-12-04 16:40:24
- 64k Windows We Were ! by Razor 1911 [web]
- Crest: Trust me, games are optimized to hell and back (especially console games). They have to be, if you don't optimize your game, the competition will, and their game will look better, and run faster, and you won't sell anything.
Currently games are much more advanced than demos (while in the old days, it was the other way around).
So, you are not informed very well. Please don't speak. - isokadded on the 2002-12-04 16:21:46
- 64k Windows We Were ! by Razor 1911 [web]
- Oh, another interesting thing to consider:
A PII 300 with WinUAE is well capable of running the original A500 demos at full speed. So what's your excuse? :) - isokadded on the 2002-12-04 12:28:13
- 64k Windows We Were ! by Razor 1911 [web]
- To elaborate:
http://www.pouet.net/prod.php?which=2114 is oldskool.
It actually runs on the hardware that the effects are supposed to be running on. Good code. And there's a nice modern touch to it aswell. It's not a downright clone of old demos. - isokadded on the 2002-12-04 11:38:36
- 64k Windows We Were ! by Razor 1911 [web]
- Crest: Like I said, the spirit was doing things that were seemingly impossible.
My point is... if people could do it on 7 MHz computers 10 years ago, why the hell do you need a 3D accelerator AND 300 MHz or more now, for the exact same shit?
That means that the code is some orders of magnitude worse than code written 10 years ago, so shame on you!
As for pushing the limits, you can still do that these days. Doom 3 is a nice example, don't you think?
And after Doom 3, there will be another game to push the next generation of hardware.
Problem with the scene is just... most coders suck. As this intro clearly shows.
Coders like that can't push any limits no. Because they don't know how to code. - isokadded on the 2002-12-04 11:18:02
- 64k Windows We Were ! by Razor 1911 [web]
- Erm "running in 1 frame" means that every frame that the CRT draws, is a fresh one, aka full-framerate.
Not 1 fps. On Amiga this meant 50 fps. This demo drops well below 50 fps in that part, and the part after the first interference.
Then again, only oldskoolers would know that terminology.
And come on... "On my P4 2.8 this runs smooth"... Erm duh? This shit ran smooth on my A500. There's nothing that should be CPU-intensive about the entire demo, for anything Pentium and up. Even without 3d acceleration. So really, it sucks. - isokadded on the 2002-12-03 21:44:11
account created on the 2001-09-20 02:13:18
