Scali information 957 glöps
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- demo Java apex by Digital Nerds [web]
- Yup, Digital Nerds, back in the golden days of Java demos.
Very good stuff. Really impressed me at the time, more than the native PC demos that came out around then. - rulezadded on the 2002-12-11 20:23:38
- demo Windows alchemy win32 by Delabu Alama
- pitchbug *sigh*
I'm not even going to thumb it down because of of that anymore... Just fix it, and tell all other pitchbuggers out there to fix it aswell *sigh* - isokadded on the 2002-12-11 20:08:39
- demo Amiga OCS/ECS Enigma by Phenomena
- The reason why I bought an Amiga.
Incredible 3d code for that time, and the soundtrack is one of the best the scene has ever produced. - rulezadded on the 2002-12-09 18:27:01
- 64k Windows We Were ! by Razor 1911 [web]
- Oh, I was just told by a friend of mine that it doesn't run on his Voodoo3 card... huhu, nice going. Great oldskool feeling. You just need a recent 3d accelerator :)
- isokadded on the 2002-12-04 18:53:13
- 64k Windows We Were ! by Razor 1911 [web]
- I don't flame quickly. In fact, this is the first production I have ever turned down, and I think it's even the first production I've ever given a negative comment on.
But even I draw the line somewhere. I consider this an insult to oldskool.
As I said before, coding is art, or it was anyway, and it should be. That's how the whole demoscene started. Each coder wanted to outdo the rest.
Look, aside from the code, this demo was not bad. It looked very authentic, and the music was nice. It felt like 1991 again.
But, really, the system requirements are so insane that I cannot tolerate this.
3D acceleration and oldskool don't mix anyway, learn to code trifillers yourself!
And then there's the CPU requirement...
I have no idea how you can get it THIS slow. - isokadded on the 2002-12-04 18:31:18
- 64k Windows We Were ! by Razor 1911 [web]
- Pushing limits... how about anisotropic filtering, dynamic softshadows, infinite reflections, hdr lighting etc?
There's plenty of stuff to be explored.
Use your imagination. Others do. - isokadded on the 2002-12-04 16:56:48
- 64k Windows We Were ! by Razor 1911 [web]
- Oh, and I wasn't comparing this intro to Doom 3.
I was just giving an example of how limits can still be pushed.
Don't twist my words. - isokadded on the 2002-12-04 16:40:24
- 64k Windows We Were ! by Razor 1911 [web]
- Crest: Trust me, games are optimized to hell and back (especially console games). They have to be, if you don't optimize your game, the competition will, and their game will look better, and run faster, and you won't sell anything.
Currently games are much more advanced than demos (while in the old days, it was the other way around).
So, you are not informed very well. Please don't speak. - isokadded on the 2002-12-04 16:21:46
- 64k Windows We Were ! by Razor 1911 [web]
- Oh, another interesting thing to consider:
A PII 300 with WinUAE is well capable of running the original A500 demos at full speed. So what's your excuse? :) - isokadded on the 2002-12-04 12:28:13
- 64k Windows We Were ! by Razor 1911 [web]
- To elaborate:
http://www.pouet.net/prod.php?which=2114 is oldskool.
It actually runs on the hardware that the effects are supposed to be running on. Good code. And there's a nice modern touch to it aswell. It's not a downright clone of old demos. - isokadded on the 2002-12-04 11:38:36
account created on the 2001-09-20 02:13:18
