Navis information 710 glöps
- general:
- level: user
- personal:
- first name: Nauza
- last name: Putra
- portals:
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: Second Reality by Future Crew
- cdc #2: Timeless by Tran
- cdc #3: Cronologia by Cascada
- cdc #4: B10 by Satori [web]
- demo Windows Anoxia Redux by Andromeda Software Development [web] & Minimalartifact [web]
- thanks for this, I was expecting one such comment to make a couple of remarks:
"Art shouldn't be self-explanatory". This has been said so many times, and it is almost always true. However, isn't it an axiom? Is there a reason why it is so? I don't accept it as the eternal truth.
But I'd gladly sacrifice and spoil "Anoxia" for the sake of future releases (from us and other groups that experiment) that may become more approachable to a wider audience. And I do this only because there is *no* forum (in the broader sense) that criticises demos from all angles... other than the pop-hits.
So, sorry to laugh at my own jokes here (on my own), hopefully next time it will different. - isokadded on the 2010-10-05 22:06:24
- demo Windows Anoxia Redux by Andromeda Software Development [web] & Minimalartifact [web]
- http://www.gymidiots.com/wp-content/uploads/2010/05/son-i-am-disappoint.gif
- isokadded on the 2010-10-04 19:44:08
- 4k Windows THE AmsterdaMn Cancer - CUBE by Tristar & Red Sector Inc. [web]
- Very nice colors and ambience.
- rulezadded on the 2010-10-04 12:39:26
- demo Commodore 64 Frighthof by arsenic
- Amazing! respect.
- rulezadded on the 2010-10-04 11:58:43
- demo Windows Anoxia Redux by Andromeda Software Development [web] & Minimalartifact [web]
- Just a couple more thoughts on this - and excuse me for been so verbal but this is my favourite part:
- In the original "happiness is around the bend" we have a battle between two separate worlds - the bland,gray, rock world (static) and the aquamarine (dynamic). The static (realistic scenes such as the toy shop) is the "being", the "reality" as perceived by man. The aquamarine (labyrinth, tunnel chase) is the "ideal". What it would have been. And these realities have been seen before in previous demos of ours such as Rupture and Lifeforce. The two realities meet at the end and we escape to a sunny surface (last underwater scene).
- In Anoxia there is yet a third reality, most distant from these two (to us humans). It is the "is", the existence of things and time beyond the powers of human perception, a beehive of interacting electromagnetic forces that form the complex universe out of a handful of basic units (red yellow black white).
Just like Happiness, the demo slowly builds to a crescendo:
"ALL PERMUTATIONS" -> a hint about the complexities of this reality
"PRISONER" -> impossible to escape from the building blocks that form you
"INVADE" -> open your perception to this world to control this space
"HAPPY MEAL" -> Religion won't help you in here
"NOW CONCENTRATE" -> the drama is coming to an end
...and the most important frame amongst all the frames of all demos we've made:
"PEACE WITHOUT END"
This demo ends with a bleak message. While our hero in "Happiness..." eventually reaches salvation, in the reality of Anoxia there is no way out. It is not *possible* to escape the base reality, as there is no "outside". All atoms, time and space will continue for all eternity, eventually unified in a one "being".
This is the true peace, the eternal dive into an infinite, immortal ocean of red; a frame I painted in my head a very long time ago.
I'll be answering technical questions about the filter in another post soon.
- isokadded on the 2010-10-04 11:07:47
- demo Windows Anoxia Redux by Andromeda Software Development [web] & Minimalartifact [web]
- in theory yes. In practice quite hard: the texturing and all glitches are based on normal and depth map. All other information from original demo (textures, AO, lighting etc.) is discarded.
- isokadded on the 2010-10-03 20:36:38
- demo Windows Anoxia Redux by Andromeda Software Development [web] & Minimalartifact [web]
- Here is a youtube version, unfortunately in 360p, although I uploaded it in HD. Don't know why...
http://www.youtube.com/watch?v=XE5udXr7Oyk
- isokadded on the 2010-10-03 19:48:14
- demo Windows The Junkyard Opera by eXtrait [web]
- A thumb up only for the fov effect. The rest is a collection of eye-cancerous random things with no purpose. A major step down from your previous production.
- rulezadded on the 2010-10-03 19:04:29
- demo Windows Anoxia Redux by Andromeda Software Development [web] & Minimalartifact [web]
- Sdw: theoretically speaking, voters cannot be wrong, because there is no right or wrong, just the law that says "placement is dictacted by the voters". I totally respect their opinion.
What happens, of course, some times is that the conditions at the party place are different to pouet, and after a while - even years - people either 'get it' (chimera) or trash it ( VIP2 invitation).
I almost always am right in predicting fnal results, this time I got it completely wrong; but that's fine, audience decides what's best for them and what's best for the scene in general. And we'll always be, one way or another, enslaved by them.
It's just that it is a pity that so many "workers" that have toiled over finding new directions (old minimalartifact is one such) will never get the deserved recognition, because there is always a traditional demo that gets the attention. Yes, and I incllude in this equation quite a lot of what we do too. I'm not too cocky when happiness gets 1st and satori gets 5th.
But as you say it is all relevant, and glitchy stuff do have their own audience. I just wished this audience was broader and more involved so that glitchy demos would get more sophisticated too. - isokadded on the 2010-10-03 18:33:36
- demo Windows Anoxia Redux by Andromeda Software Development [web] & Minimalartifact [web]
- Sdw: maybe you misunderstand me. I don't hold the truth, but rather would like to learn more about what ticks creators and critics alike. It is more of an opportunity to discuss than to state dogmas. i really don't care about praise or not praise, actually the fact the gargaj and kurli (for example) like this is more praise to me than 10 cdcs on lifeforce.
But here is my issue... my observation is that the, lets say, glitch segment of the demoscene is pushed aside. And that traditionally made demos have always the upper hand in a compo. I'm trying to understand why this is.
Somehow this issue reminds me of one of the possible reasons why arts shifted towards more abstraction in the 20th century. Maybe it was the advent of photography - you could duplicate something that "looks good" without fuss. Similarly today you can go on vimeo and watch 100 videos that are better looking than almost any of the stuff we do, in the traditional sense of visuals. But code can still give you a relative advantage over animations. That, I believe, is the future.
So yes, this demo is happiness with a filter, but one that needs a very careful execution and preparation. Personally speaking it is the pinacle of my creativity, and a much greater step (to an unknown direction!) than lifeforce or rupture. I just hope it is in the right direction for my own sanity and self-development.
- isokadded on the 2010-10-03 17:06:47
account created on the 2001-07-13 06:11:11
