ferris information 3288 glöps
- general:
- level: user
- personal:
- first name: Jake
- last name: Taylor
- portals:
- csdb: profile
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: aether by mfx [web]
- cdc #2: Tsunami by Booze Design
- cdc #3: Aesterozoa by Kewlers [web]
- cdc #4: regus ademordna by Excess [web]
- cdc #5: Waillee by Prismbeings
- cdc #6: ▶ by Ümlaüt Design [web]
- demo Windows NM i CompoFiller by Mr. Clean & Kaktusen
- What datsua said; all of it hahaha.
And thanks to Mr. Clean and his friend for a good time whenever I was freaking out 'cause my intro was too large :D - rulezadded on the 2010-04-09 13:24:11
- 4k Windows Magnus by Youth Uprising
- hahaha...actually it's funny...that's the same post where I describe basically the only lighting used in this intro :P haha.
And yeah we did say that...but with 2 days to make an intro, you should use what you know, right? :)
And yeah um...we also claimed so in Muon Baryon's pouet page :P haha. - isokadded on the 2010-04-08 15:32:19
- fastdemo Windows Melkiotin by PlayPsyCo [web]
- SANNTIDSEFFEKT!!!!!!!!!!!!!
Gah, my voice is still shot days later... - rulezadded on the 2010-04-08 14:53:17
- 256b MS-Dos Boxed by Gunnars Farvebio [web]
- Mmmmmmm :)
- rulezadded on the 2010-04-08 14:49:23
- 64k Windows Bremen by Floppy
- Had some very nice stuff...looked like a late 90's demo with some modern elements. But it just didn't quite do it for me somehow...though, the quotes were amazing. I'll still say thumb. Though sub-par, it WAS emotional.
- rulezadded on the 2010-04-08 13:20:51
- 1k Windows JenterErForetrukket by Youth Uprising
- Confused: Take as much credit as you'd like hehe ;)
- isokadded on the 2010-04-06 21:47:07
- 1k Windows JenterErForetrukket by Youth Uprising
- Thank you, and yes, I know :) Look at the shaders in Magnus...it's fixed there. This was left to save space, and due to time etc I didn't update it after I got the music small enough. Well, looks like I must release a final :P I'll try to have it working soon.
Also, psonice, ATI doesn't allow frag shaders with no vertex shaders (or at least it used to be this way). So, readding those decimals etc. might be a waste of time...but I'll see what I can do :) . - isokadded on the 2010-04-06 15:55:28
- 4k Windows Magnus by Youth Uprising
- thanks unc for the screenie :)
- isokadded on the 2010-04-06 15:44:16
- 1k Windows JenterErForetrukket by Youth Uprising
- ...and thanks Unc for the screenie!!
- isokadded on the 2010-04-06 15:39:18
- 1k Windows JenterErForetrukket by Youth Uprising
- Exin: ATI incompatibility...sorry :(
- isokadded on the 2010-04-06 15:38:38
account created on the 2005-11-23 21:48:43
