HellMood information 4198 glöps
- general:
- level: user
- personal:
- portals:
- demozoo: profile
- cdcs:
- cdc #1: Crystal Dream 2 by Triton
- cdc #2: Hydrokinetics by Prismbeings
- cdc #3: Overdrive 2 by Titan [web]
- cdc #4: Way Too Rude by Logicoma [web] & Loonies [web]
- cdc #5: There by Still [web]
- cdc #6: Sojourn of the Soul by Flex
- cdc #7: Hexer by LJ
- 64b MS-Dos Lightfold64 by Desire [web]
- Youtube
- isokadded on the 2015-09-06 21:33:44
- 32b MS-Dos Rainbars 16b by Desire [web]
- g0blinish : nice =)
if we don't take it to seriously with the colors, i am down to six bytes for vertical scrolling ;)
download .com file
preview:

YT of coding session (MSDOS on virtual box)
Code:ORG 0x100 LES BX,[SI] DB 0x66 STOSB JMP SHORT 0x101 - isokadded on the 2015-09-05 16:43:30
- 32b MS-Dos Rainbars 16b by Desire [web]
- Thanks, i'll look into it when i have time :) Creating (nongarbage) music in 32b is also a nice challenging idea. Besides Descent OST i also have a (yet to release) 64byte effect with "music", but - as of now - nothing in 32 bytes. Let's see ;)
- isokadded on the 2015-09-04 16:40:53
- 32b MS-Dos Rainbars 16b by Desire [web]
- introspec: not too often that another platform can combat these ultra small dos intros :) can you please advise me a good zx emulator, and/or provide a youtube? i'm not sure what to do with this "mini2.sna" and why it's 48 kb ;)
- isokadded on the 2015-09-04 15:45:11
- 32b MS-Dos Rainbars 16b by Desire [web]
- Quote:
I was curious : is it possible to create
something like "rainbox32b" in 16 bytes?
Well, kind of :)
But no ESC support this time ;)

Youtube : https://www.youtube.com/watch?v=_RlfVyPOzas - isokadded on the 2015-09-03 21:47:21
- demo Amiga AGA Menace 2 by Desire [web]
- nice =)
- rulezadded on the 2015-09-02 21:34:52
- 32b MS-Dos Rainbox32b by Desire [web]
- ported (kind of) from this
- isokadded on the 2015-08-31 22:40:06
- 64b MS-Dos rainbox by Mihip [web]
- what Sense said
also -> Rainbox32b - isokadded on the 2015-08-31 22:39:16
- 256b MS-Dos Descent by Desire [web]
- thanks for all the comments =)
for those interested in how the sound was created
see >>>HERE<<< - isokadded on the 2015-08-31 21:57:37
- 64b MS-Dos Descent OST by Desire [web]
- From the commented source :
Code:%define rhythmPattern 0b11 ; with "rhythmPattern", you define how often a note is played ; generally, higher values and values containing many "ones" ; in binary representation, will result in faster play ; for example "0b11" will play every 4th note %define baseInstrument 9 ; defines the number of the first instrument used. ; see http://www.midi.org/techspecs/gm1sound.php for a full list ; keep in mind, that there are only a few instrument blocks ; whose sounds stop after a while. You won't get good results ; from strings etc. just a mess of overlayed sounds %define numInstruments 7 ; defines how many instrument are used. keep in mind, that "rhythm- ; Pattern" has influence on the picked instrument. the instruments ; from 9 to 9+7 are called "chromatic percussion" %define noteStep 5 ; defines the basic difference from on note to the next. recommended ; values here are (mainly) 3,4 and 5 for music theoretic reasons ; but feel free to play around =) %define noteRange 12 ; after adding the noteStep, the note value is "mod"ded with ; the "noteRange". 12 means octave, which results in very harmonic ; scales %define noteSpread 3 ; the third step spreads the notes over the tonal spectrum, you may ; want to keep "noteSpread" * "noteRange" round about 30-60. %define baseNote 40 ; the general tone height of everything. some instruments don't play ; arbitrary deep notes correctly, and too high notes cause ear bleeding ; adjust with care ;) ; WARNING : after exiting the program, the timer interrupt is still active ; i strongly recommend to reboot or restart DOSBOX! ; ADVISE : Yes, there are music- and math-related things going on here ; if you're not into music theory, cycle of fifth, and the like, it maybe ; better to just play around with the parameters, rather then understanding them ; just change stuff slowly, and eventually you will get "there" ; wherever that is ;)
happy playing around =) - isokadded on the 2015-08-31 21:54:09
account created on the 2013-10-21 16:56:56
