jammer information 320 glöps

- general:
- level: user
- personal:
- first name: Kamil
- last name: Wolnikowski
- portals:
- csdb: profile
- demozoo: profile
- cdcs:
- cdc #1: Digital Excess by Digital Excess [web]
- cdc #2: Coma Light 13 by Oxyron [web]
- cdc #3: Clean Slate by Conspiracy [web]
- demo SEGA Genesis/Mega Drive Overdrive 2 by Titan [web]
- That music :O Real blast prod!
- rulezadded on the 2017-04-17 16:16:17
- 32k Amstrad CPC Logon's run - 3D meets the aging bits by Logon System
- Impossibiru!
- rulezadded on the 2017-04-16 04:36:33
- demo ZX Spectrum Ultraviolet by HOOY-PROGRAM [web]
- Awesome! Music by the end and in credit part blows my hat off :O
- rulezadded on the 2017-03-27 15:35:20
- demo Commodore 64 The Shores of Reflection by SHAPE
- Only an emphasis, Sir! ;) We agree to disagree then. You keep in mind that practically no C64 prod uses extended memory for parts preloading, right? ;) Apart from clearly distinguished REU releases. Lack of focus on platform limits is at least a slight trace of ignorance to my mind ;) I wouldn't allow myself for anything like this, watching CPC or Speccy prod, as I truly honour coders' efforts on those platforms and try to understand at least basics of all hurdles they have to jump over. Otherwise 8bit world wouldn't be that beautiful, would it? ;)
- isokadded on the 2017-02-12 18:32:26
- demo Commodore 64 The Shores of Reflection by SHAPE
- Completely NOT what StingRay said. Pacing could be better?! Good joke, Sir ;) Considering what kind of data guys have to load (and loader works flawless), it's tight as hell.
- rulezadded on the 2017-02-12 17:21:19
- demo Amiga OCS/ECS Technological Death by Mad Elks
- What 'Altered States' was for C64, this masterpiece is for Amiga ;)
- rulezadded on the 2017-01-13 22:27:09
- 16k cracktro Commodore 64 Come At Me, Bro! by EXclusive ON
- Some technicalities:
- my own rudimentary sample player using waveform method (restarting phase of triangle wave with appropriate pitch - identical with THCM routine), updated every 2nd rasterline which results in sample frequency of approximately 7812Hz
- sample data stored as 4bit and decompressed/quasi interpolated in runtime
- sample buffer split in two parts across the screen (78 bytes each)
- rasterbars updated in NMI calls together with sample output
- controller routine, which retrieves parameter/marker from Goat Tracker tune, modifies current sample pointer, all colours and opcode for operations done on rasterbars' colours (AND/EOR/ORA)
- text scroll updated in main loop (together with available rastertime in scroll area) to suck on every cycle available and keep up with frame (now, that was a bitch!)
- everything uses first memory bank strictly which was most probably unnecessary on my part and only made life harder :D - isokadded on the 2017-01-04 15:52:21
- cracktro Commodore 64 New Year's Resolution by Genesis Project [web]
- AMIGA! :O
- rulezadded on the 2017-01-03 16:21:29
- demo Windows Variform 3 by Ekspert
- Bomfunk MCs! \o/
- isokadded on the 2016-12-01 18:30:38
- 40k Windows Flow State by Onslaught [web]
- Most stylish! Great rendering.
- rulezadded on the 2016-11-30 00:10:41
account created on the 2010-06-01 15:52:48