Kylearan information 1303 glöps
- general:
- level: user
- personal:
- first name: Andre
- last name: Wichmann
- cdcs:
- cdc #1: Srdce by Satori [web]
- cdc #2: Entropy by Epoch [web]
- cdc #3: Undesigned by Masters Of Electric City & Checkpoint [web]
- cdc #4: 2nd stage BOSS by 0x4015 & YET11
- cdc #5: No ambition by Quite & T-Rex [web]
- demo Amiga OCS/ECS Ideograph by Five Finger Punch & Insane [web]
- The balloon+net scene was nice. :) Rest was okay, but the design and a lot of the garish colors ruined it a bit for me. Music was quite good though.
Thanks for the nfo file! - rulezadded on the 2017-02-15 10:09:03
- demo Amiga OCS/ECS Monomateria by Pacific
- I didn't care much for the mostly very basic effects, but the music, the gfx and especially the sync make it good!
- rulezadded on the 2017-02-15 10:01:41
- demo Amiga OCS/ECS coco by Unique [web]
- Great colors and atmosphere, cool code and nice music!
- rulezadded on the 2017-02-15 09:55:46
- demotool Commodore 64 Blackbird 1.0 by lft [web]
- What StingRay said. Yay, I'm not alone in creating pdf manuals for trackers! :D
- rulezadded on the 2017-02-15 09:50:12
- demo Commodore 64 Ohnesorg by Triad [web]
- Hm.
- isokadded on the 2017-02-15 09:46:14
- invitation Amiga OCS/ECS Revision Invitation by Insane [web]
- I didn't care much about the really oldschool effects, but the music was ace!
- rulezadded on the 2017-02-15 09:44:07
- demo Amiga OCS/ECS Dandelion by The Electronic Knights
- Awesome demo which would have deserved far better music.
- rulezadded on the 2017-02-15 09:39:00
- demo Amiga AGA Storm Rider by Focus Design [web]
- What hfr said!
- rulezadded on the 2017-02-15 08:54:14
- 40k Amiga OCS/ECS copperstorm by Insane [web]
- Surprisingly entertaining for just "simple" copper bars, but I like it. Would have been better with more variation though; I think the concept has more potential.
Great tune! - rulezadded on the 2017-02-15 08:44:11
- demo Commodore 64 The Shores of Reflection by SHAPE
- jammer: One could also argue that if the hardware limitations make good pacing impossible for a certain sequence of effects, than don't do these effects, period. Not every hurdle can be jumper over without ruining the end result, so maybe you should instead adapt to what is possible on the platform. (it's not that bad with this demo, but you get the idea.)
You can know about platform limits and still don't like what people do within those limits, but obviously tastes differ. :) - isokadded on the 2017-02-13 09:17:20
account created on the 2013-02-13 21:30:02
