Navis information 710 glöps
- general:
- level: user
- personal:
- first name: Nauza
- last name: Putra
- portals:
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: Second Reality by Future Crew
- cdc #2: Timeless by Tran
- cdc #3: Cronologia by Cascada
- cdc #4: B10 by Satori [web]
- demo Windows The butterfly effect by Andromeda Software Development [web]
- soundtrack is in the music folder (in mp3 format).
- isokadded on the 2011-07-25 16:25:16
- demo Windows The butterfly effect by Andromeda Software Development [web]
- Originally the demo was thought of as based around Lorenz/strange attractors visuals and similar fractals, in order to convey the message of the 'butterfly effect'; that is, how small decisions affect the greater scheme of things. I thought that would be too obvious, so here you have demo that is about a constant changing world that revolves around the single 'particle': a particle that has a mind of its own and can lead or follow or 'seed' others to form a new shape/form and to continue the drama non stop.
Further messages from the lyrics (remember, visuals this time where made after the music was finished) are depicted through the watery imaginary (to also keep up with an ASD tradition), the visuals of the city (the stage for love or adventure between two people), the butterfly and the falling leaves. Taking al this into consideration, I think that music and visuals are fairly matched, at least for a small scale production demo.
This demo relates to 'anoxia redux', but from a very, very opposite end: Anoxia is about the universe and the nature of things in microscale, mostly inanimate. Anoxia is cold, as cold as can be in the emptiness of universe. Butterfly is, again, about the 'aether' that surrounds us; but this time it's all about human emotions and their leads. As such, its temperature is approximately 36.8 'C.
- isokadded on the 2011-07-25 12:52:25
- demo Windows The butterfly effect by Andromeda Software Development [web]
- Hi guys,
Thanks for some good comments. Just to clarify a couple of things:
As much as I admire smash's stuff (and I do acknowledge the gap in technology) the inspiration for this form of rendering did not come from Fairlight. You'd be surprised but it came from my experiments with kinect.
The story goes like that: in about January 2011 I got myself a kinect to see what the fuss is all about. First thing I did was the obvious pixel->dot thingie that you see everywhere, an d then I thought: how about a demo that takes the feed from a 2.5d (depth) scene and translate that into particles.
As such the demo is all based around a vertex shader, that does all the logic and movement. So, in C I only call about 5-6m particles - render through display lists - and then the rest is taken care of in the shader. The movement (there is a 8x motion blurring effect) and interpolations, all. I believe it is a fairly new idea, but then again I may be wrong.
Fairlight particles are doing other things; but do stay tuned :-).
- isokadded on the 2011-07-25 11:37:13
- demo Windows The butterfly effect by Andromeda Software Development [web]
- Our contribution for the Euskal encounters 2011 party. Here is a youtube video to help you see it:
http://www.youtube.com/watch?v=2MSlAoW0B3U
- isokadded on the 2011-07-24 23:07:13
- 64k Windows We Have Accidently Borrowed Your Votedisk by Razor 1911 [web]
- ...what a laugh we had
- isokadded on the 2011-05-10 13:55:09
- 64k Windows We Have Accidently Borrowed Your Votedisk by Razor 1911 [web]
- who cares who I am or what I like in demos... I made an honest query NOT about this demo (which, by the way, I *don't* dislike so here is a thumb up) but about its perceived popularity. I have this right as a member of this society for nearly 20 years. How is this suddenly "dictatorial" or what I don't get: never said "take this demo down" or "don't do this anymore" - please do continue.
The demoscene (or any other such culture) doesn't exist only to produce and consume demos but also to engage in criticism so as to learn about trends from a technical and sociological point of view. I myself make demos of various styles and always wondered whether it would ever worth looking into this style as well.
As I explained before, I cannot justify it - but people *inside the scene* seem to like it progressively. One of life's mysteries!? - rulezadded on the 2011-05-10 13:16:34
- 64k Windows We Have Accidently Borrowed Your Votedisk by Razor 1911 [web]
- JuvenileShithead:
I express my own personal opinion in an open forum. Some people agree with what I say, some not- who I am and what I've done in the past is completely irrelevant. It is a rare occasion that a production sparks so much interest and controversy and I believe that we all learn something from talking about it. Except maybe you, who have decided that all is in vain anyway because the demoscene is dead/dying. And resorting to personal insults... talk about low self esteem...
- isokadded on the 2011-05-10 12:35:46
- 64k Windows We Have Accidently Borrowed Your Votedisk by Razor 1911 [web]
- no offense but your post is off the mark on many different levels. I disagree on all of your points but it is not my job to be the apologist of modern demoscene. However, my point on 'explaining to the outsider' is this:
Nostalgia type demos in 2011 are some sort of inside joke that not even some people with a long presence in our society get. I personally can't see how a connection is made between said visuals and the casual viewer of
computer generated videos without this extra information that is simply not part of the global culture; while it is a fairly straightforward affair with something from (for example) mfx or fairlight: in the sense that they are, apart from technically well made, engaging: some carry a strange message, a window to a different world that is *created* not copied, a distortion of our own, and so on...
Maybe the very fact that nostalgia demos require an esoteric understanding is the secret of their success!
Don't know, I may not like this demo very much but it has made me think more than any other production in many years... and that's always a good thing! :)
- isokadded on the 2011-05-10 00:49:03
- 64k Windows We Have Accidently Borrowed Your Votedisk by Razor 1911 [web]
- ...speaking of wider audience, I believe it is almost impossible to show this to an outsider without proper explanation. One would need to educate the viewer on the history of cracktros, old amiga demos and the relevance of such demos in the modern world. This requires a lot of work (I've tried it myself) - I'd rather show them something from satori, even *that* is easier to digest.
- isokadded on the 2011-05-09 21:46:25
- 64k Windows We Have Accidently Borrowed Your Votedisk by Razor 1911 [web]
- ok I'll be the meanie once again, excuse me and with all respect:
I understand what smash is trying to say, which is this: don't take any criticism as directed towards razor1911 and rez and the product of their effort, because it isn't so. The demo itself is quite ok for what it is; even as a nostalgia tribute it is rather "ok", middle of the road kind of thing, fairly forgetable in the long run - for me at least - and the producers seem to be genuinely nice guys to admit that they're just having fun, which is what the demoscene is all about. Keep them coming if you can afford to.
Now you may know that smash, and me, and probably half of pouet that produces and consumes demos en masse are also interested in what makes the viewer 'tick'. And, damn it, these nostalgia intros and cracktros stand as a singularity in the largest scheme of things. To rephrase the old question "what do women want": " what do demo viewers (on pouet) want"? How can a demo be *entertaining* when it is neither technically challenging, nor thought-provoking, nor even really aesthetically pleasing in the eye or ear? Don't you, dear viewer, feel a bit *abused* as this intro is milking your sentiment of nostalgia with two hands, again and again? because if it weren't for the old toruses and plasma tunnels - first seen 20 years ago on machines that had thousands of times less power than today's - the whole ride would have been a rather forgetable experience, no?
I just don't get it, sorry. Hopefully someone will explain this to me, one day. Every single element in this presentation can be broken down and shown that it is an unimaginative rehash of yesteryear without any effort to make something new and original out of the universe that was once oldskool computing. It is milk that has gone off. It's dead, dead, and fuck me if I understand any of this after 200 thumbs up... Maybe my own thumb should turn into a question-mark; can we have that option, ps?
- isokadded on the 2011-05-09 20:39:01
account created on the 2001-07-13 06:11:11
