Scali information 955 glöps
- general:
- level: user
- personal:
- demo Windows started walking south by The PIMP Brigade & bypass [web]
- Bit of a shame that all objects flash by so quickly... There are a few quite nice ones in here (although some of them look rather familiar :).
- isokadded on the 2003-04-22 03:11:28
- demo Windows relais by kolor [web]
- Quote:
. why did you not use direct x so the demo is compatible
with ati cards too?
i dislike the direct x api, and i am used to the nice
open gl one. also direct x tends to be slightly slower in some
situations. - sucksadded on the 2003-04-22 03:09:54
- demo Windows fr-025: the.popular.demo by Farbrausch [web]
- Every now and then a demo comes around that is completely unlike anything else...
- rulezadded on the 2003-04-21 22:38:50
- 64k Windows Subversive by bypass [web] & Black Maiden [web]
- Some nice objects, nice shadows...
But some shadows were buggy... shadowvolumes not capped properly?
Waiting for a final (one that also runs on Radeons yes) - isokadded on the 2003-04-21 16:14:16
- 64k Windows Project Genesis by Conspiracy [web]
- LOTS of content in this one... Respect guys.
- rulezadded on the 2003-04-21 14:49:09
- musicdisk Windows chipdisk #3 by Razor 1911 [web]
- This production is probably not very good. Even plek's flame sucks.
- isokadded on the 2003-04-16 03:06:25
- demo Windows wonder by Sunflower [web]
- I see this as a 'true' hardware demo... It's not doing the regular software stuff on hardware, but it does stuff that would be impossible in software... Creative (ab)use of fillrate.
- rulezadded on the 2003-04-16 03:02:56
- demo MS-Dos Unreal by Future Crew
- This, and Crystal Dream by Triton were indeed the first real demos on PC, which could be compared to Amiga-demos.
The start of the PC era. - rulezadded on the 2003-04-12 19:03:04
- 1k MS-Dos sferic by Fuzzion [web]
- The raster thing is horizontal+vertical interlacing, so you only have to render 1/4th the pixels every frame :)
(back in 1999 computers weren't that fast yet... And bilinear filtering in 256 colours... doesn't quite work :)
This was the winner of EFNet#ASM compo 1 if I'm not mistaken (http://asmcompo.dimebar.net) - rulezadded on the 2003-03-26 23:11:55
- demo Windows Mikado by Tristar & Red Sector Inc. [web]
- Hum... It appears that the particles are not subpixel-corrected, while the rest is...
Why is that?
I'll give you my theory: most code is ripped, particles are not... - isokadded on the 2003-03-24 11:36:22
account created on the 2001-09-20 02:13:18
