xTr1m information 1330 glöps
- general:
- level: user
- personal:
- first name: Frank
- last name: Tovar
- portals:
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: uncovering static by Fairlight [web] & Alcatraz [web]
- cdc #2: Gaia Machina by Approximate [web]
- cdc #3: fermi paradox by Mercury [web]
- cdc #4: What Are You Syncing About? by Ninjadev [web]
- cdc #5: Ephemeral by LJ & Puryx
bbs posts 1867 posts
- FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK (residue)
- Secure Boot vs Restricted Boot (offtopic)
- .werkkzeug 3 released (offtopic)
- Laptop needed for WebGL - advice please! (offtopic)
- Experimental music from very short C programs (code)
- netpoet for breakfast (offtopic)
- NaCl (code)
- time is fucked (offtopic)
- Best way to send time to a shader in 4k/1k? (code)
- .werkkzeug 3 released (offtopic)
- Windows 8, the end of 4k on windows? (general)
- wazup assholes? (residue)
- another attempt of story by pouet.net (residue)
- .werkkzeug 3 released (offtopic)
- .werkkzeug 3 released (offtopic)
- .werkkzeug 3 released (offtopic)
- .werkkzeug 3 released (offtopic)
- Random gif animation thread (residue)
- .werkkzeug 3 released (offtopic)
- DX9 / DX10 / DX11 - Smallest 1k / 4k intro framework? (code)
- DX9 / DX10 / DX11 - Smallest 1k / 4k intro framework? (code)
- DX9 / DX10 / DX11 - Smallest 1k / 4k intro framework? (code)
- DX9 / DX10 / DX11 - Smallest 1k / 4k intro framework? (code)
- Physical modeling of an acoustic guitar. (code)
- Physical modeling of an acoustic guitar. (code)
- Physical modeling of an acoustic guitar. (code)
- Physical modeling of an acoustic guitar. (code)
- half-decent coder's n00b question about GLSL optimization (code)
- half-decent coder's n00b question about GLSL optimization (code)
- half-decent coder's n00b question about GLSL optimization (code)
- WHAT WAS THAT DEMO AAAAGH! (residue)
- Ultra Lightweight DX10/11 Framework (code)
- DX9 / DX10 / DX11 - Smallest 1k / 4k intro framework? (code)
- Raymarching Tutorial (code)
- Procedural Textures (code)
- Procedural Textures (code)
- winsxs and global assembly cache: relocation possible? (offtopic)
- winsxs and global assembly cache: relocation possible? (offtopic)
- winsxs and global assembly cache: relocation possible? (offtopic)
- 4klang Patches (music)
- Raymarching L-Systems (gfx)
- Demoscene is dead (residue)
- fix me beautifull (general)
- SCENERS RIPPING OFF SCENERS (offtopic)
- Any sceners around Heidelberg/Mannheim? (general)
- Raymarching Beginners' Thread (code)
- Raymarching Beginners' Thread (code)
- BytePusher! (residue)
- The Would You Have Been a Nazi Test (residue)
- Raymarching Beginners' Thread (code)
account created on the 2008-01-05 02:57:15
