Scali information 955 glöps
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- personal:
- demo Windows World Domination by Odd
- plek: I never said that your implementation WAS naive... I just said that the stuff you did was not exactly cutting-edge... (and you have to admit that a p2-300 is not exactly cutting-edge either).
And 'anyway' I never claimed my implementation would be faster than the odd demo... besides, my entire point was that they don't HAVE 640 balls. Also, they never said how big their grid was... Mine was 48^3 as I said... It's not hard to be faster with a smaller grid size anyway.
Therefore I can not see how I can be 'wrong', as I never made any claims about speed, and it's hard to compare when not knowing the exact gridsize of both implementations...
Also, I never meant for the blobs to look good... I spent exactly 5 minutes on making the example programs, and I could care less about how they look... I never made any claims about that anyway. The only claim I made was that 640 balls look like shit, which they do. So you've just proven my point then.
The entire point is that you can see that 640 balls create such a noisy field that it's impossible that it can look the way that it does in this demo... There are just too many energy sources influencing such a small area...
Which anyone with half a clue would realize even before I actually made the example programs anyway.
So grow the f*ck up please and leave me alone, instead of trying to flame me on unrelated issues, and acting like a 3-year old. - sucksadded on the 2003-05-05 21:45:57
- demo Windows World Domination by Odd
- Sure, try to flame me for trying to make my metaball-routine look like the one in this demo. It was not about the visual quality.
And try to throw it on performance?
This was not about performance.
And no, all metaballs in my code are the same size, nice try.
So there are three flames, none of which have anything to do with the discussion at hand.
plek: I could make the balls look like your demos aswell... That's no problem at all, you tend to use a very low amount of balls, and then very large (about 5?)... That way you need no optimization, and even with a low gridsize (32^3? :)) it will look very good... You can run that stuff at very high framerates even with the most naive implementation... Big deal.
Anyway, rather lame to try and flame the 'lamer' about all sorts of non-related issues when he proves you're wrong.
Try again. - isokadded on the 2003-05-05 19:36:11
- demo Windows World Domination by Odd
- Okay then, I've made 2 examples.
Download examples here.
Decide for yourself which one you believe is closer to the Odd-one.
I used a 48^3 grid, dunno what size Odd used.. Not higher anyway, I think, and lower would make the 640 balls look even less good.
I may be a lamer, and I may not know (or care) who the Odd-guys are, but I don't have to lie about the number of metaballs in some demo. - isokadded on the 2003-05-05 18:48:58
- demo Windows World Domination by Odd
- kusma: I can show you my code with 64 balls and 640 balls, and I can assure you, the 64 balls looks much closer than the 640...
Unless they want to show me the code and prove that it's 640 balls, I see no reason to believe them.
Also I don't think it matters much.
64 metaballs or 640 metaballs, it's all very boring and useless. - isokadded on the 2003-05-05 17:48:23
- demo Windows World Domination by Odd
- BetongApe: I did try it myself, and there's no way you can get 640 metaballs looking like that. Theirs is more like 64.
640 looks like a blob with the occasional dent sticking through it. This one has balls rather than just dents... That just doesn't work.
I can make you some example programs if you don't believe me... Or make them yourself... With 640 balls I was unable to find any threshold value to get anywhere near ball-shaped things. The field function just isn't ball-shaped anymore, too much 'noise' :) - isokadded on the 2003-05-04 16:17:33
- demo Windows World Domination by Odd
- Fix here
Made it run on my GF2, might help some others with problems aswell.
All in all I still like Variform better... and I doubt those are really 640 metaballs :)
(that many metaballs would probably just give one big deformed blob, no more actual balls visible) - isokadded on the 2003-04-27 14:01:47
- demo Windows relais by kolor [web]
- stefan: is Farbrausch jewish? They can't be German anyway, most of their stuff works on my G450, my GF2 and my R8500... Yes, Farbrausch sets examples in other areas than 64k aswell.
- isokadded on the 2003-04-23 01:26:35
- 64k Windows fr-030: candytron by Farbrausch [web]
- KB, please post the lyrics to this thing :)
It seems very unfinished, but still, what is there, is quite nice. - rulezadded on the 2003-04-22 17:16:39
- demo Amiga AGA Magia by The Black Lotus [web]
- Oops, they did it again! ;)
- rulezadded on the 2003-04-22 08:39:52
- demo Windows Still Sucking Nature by Federation Against Nature [web]
- Easily the best rtrt demo yet. And for the first time, rtrt is looking mature aswell. With realistic scenes and objects.
Framerate is 'good enough' aswell on my XP1800+.
Excellent work guys! - rulezadded on the 2003-04-22 07:40:08
account created on the 2001-09-20 02:13:18
