ilmenit information 350 glöps
- 256b Atari XL/XE Escape Time by Taquart
- great piece of code
- rulezadded on the 2020-08-07 08:53:59
- demo ZX Spectrum CRITICAL ERROR by HOOY-PROGRAM [web] & alone coder & Agenda
- Any hints how Wolf3D part is done? It has great speed at very long max. distance to the walls. Does it use some interpolation instead of raycast for each pixel column on the screen?
- rulezadded on the 2020-08-06 08:28:43
- 256b Wild 256 by Desire [web]
- great idea :-)
- rulezadded on the 2020-08-04 09:35:43
- 256b ZX Spectrum Fluxus by Marquee Design [web]
- nice one!
- rulezadded on the 2020-08-03 21:34:15
- 4k procedural graphics Atari XL/XE Cyberpunk 6502 by Agenda
- nice :-)
- rulezadded on the 2020-08-03 10:24:45
- 256b Atari XL/XE ribbon by Agenda
- (and rulez)
- rulezadded on the 2020-07-27 21:57:41
- 256b Atari XL/XE rolpower by Agenda
- ah, forgotten thumb up
- rulezadded on the 2020-07-27 21:56:57
- 256b Atari XL/XE rolpower by Agenda
- Rock & ROL
- isokadded on the 2020-07-27 21:56:36
- 256b Atari XL/XE ribbon by Agenda
- Very nice progression in the intro of this size.
- isokadded on the 2020-07-27 21:52:59
- 256b Atari XL/XE Mehcaster by Agenda
- Great one!
- rulezadded on the 2020-07-27 21:50:00
account created on the 2010-03-23 18:10:45
