Psycho information 486 glöps
- general:
- level: user
- personal:
- first name: Henrik
- last name: Münther
- portals:
- demozoo: profile
- cdcs:
- cdc #1: Tint by The Black Lotus [web]
- cdc #2: Iconoclast by Andromeda Software Development [web]
- cdc #3: Stargazer by Orb [web] & Andromeda [web]
- 4k Windows Nevada by Loonies [web]
- d3pth: tested on xp/32, vista/32 and vista/64 (w/o xp compatibility mode) - but give it some time after switching mode to generate music (around 12s here at 3.2ghz). And recent drivers ofcourse. It will get more resolutions to run at when I get the final src.
And yes, the music/design had to be done simple/fast, as it's the very first time we use the new synth, which wasn't fully operational until after deadline ;) - isokadded on the 2008-11-16 17:47:13
- 4k procedural graphics Windows Snail by Stan 1901
- Not sure what's wrong now - the alpha channel (depth) reads 1 for the background, constant 0 for all the grass and constant 0.5 (or about that) for the snail, meaning that only the snail is in focus in the final image.
- isokadded on the 2008-11-15 20:42:19
- 4k procedural graphics Windows Snail by Stan 1901
- stan: yougotmail (nvidia problem identified, but I can't fix/test it). And forgot a thumb.
- rulezadded on the 2008-11-15 12:37:43
- 4k procedural graphics Windows Snail by Stan 1901
- It would have been much better with a smooth amount-of-DOF-curve, looks quite wrong now. I tried running it through my shaderreplacer (gotta get time to finish/release now after KG) and all shaders (that's a lot and you could easily save a lot of space in them) compiles fine on nvidia, so can't give you an easy fix there..
- isokadded on the 2008-11-15 09:21:27
- 4k procedural graphics Windows The Seal On Patrol In Iraq by Loonies [web]
- loaderror: yeah, the landscape should have another level of high frequency noise, but the green sub is a TBC-pleaser thing... ;)
I think the reflection is correct, the sub is just pretty bright on the sunny side (don't know why I didn't tone map this)
And regarding size.. it's a scene in the realtime engine, just without caring for size or speed (but ofcourse the framework is), so 4k is a lot of space to fill - dropping my 4k intro and starting this around the official deadline limits the available time a bit ;) - isokadded on the 2008-10-21 23:46:35
- demo Windows Into the Pink by Plastic [web]
- Time for a delayed thumb now I can watch realtime - it's nice and smooth now on the HD4850. 10700 frames in full hd, Vista64 (somehow much faster than in WinXP), but I prefer the framerate of hdready mode, the quality difference is minimal.
I guess it's some of the highest quality realtime rendering I've seen so far. - rulezadded on the 2008-10-21 21:18:20
- 4k Windows Haumea by Loonies [web] & TBC & Excess [web]
- Works on the HD4850 here, so it's probably some hardware restriction on the X1x00 cards - maybe someone (auld?) can send the d3d debug errors?
- isokadded on the 2008-10-01 16:16:00
- 4k procedural graphics Windows Starting Grid by Racers [web]
- auld: and AGAIN it's because ppl are writing incorrect glsl code and the nvidia compiler incorrectly accepting it.
This time because of the use of (reserved) bitwise operators (&,|), instead of the logical. - isokadded on the 2008-09-29 20:18:05
- 4k procedural graphics Windows organix by Rgba [web]
- contents, image quality, composition... damn you iq.
- rulezadded on the 2008-09-27 16:58:24
- 4k procedural graphics Windows last night a dj killed my demoskene by Quite
- Wonder if it would show more than birds on a white background, if the shaders were correct... 2nd fragment shader:
Code:ERROR: 0:4: 'bw' : illegal - vector component fields not from the same set
I'll save the appropiate (.nfo) fuckings for later :) - isokadded on the 2008-09-27 16:45:52
account created on the 2002-04-03 23:10:20
