Optimus information 13647 glöps
- general:
- level: user
- personal:
- first name: Michael
- last name: Byte
- portals:
- csdb: profile
- slengpung: pictures
- zxdemo: profile
- demozoo: profile
- cdcs:
- cdc #1: Contrast by Oxygene [web]
- cdc #2: Robotnik by Rage [web]
- cdc #3: Fruit Cake by Deus [web]
- cdc #4: Heart Core by Illi Recentes ImperatoreS
- cdc #5: Stargazer by Orb [web] & Andromeda [web]
- cdc #6: Extatique by adinpsz [web]
- cdc #7: Batman Forever by Batman Group
- cdc #8: Artphosis by Hitmen [web]
- 8k Windows Down the Drain by Ivory Labs
- That look nice, I like the moody colors.
- rulezadded on the 2017-08-06 00:14:13
- invitation Atari ST SillyVenture'17 invitation by Dekadence [web] & Mystic Bytes [web]
- Some really cool effects for the atari, especially the wolfenstein.
- rulezadded on the 2017-08-06 00:12:39
- 1k Windows Shoot the core 1K by Fulcrum [web]
- Lot's of stuff for 1k. Cool!
- rulezadded on the 2017-08-05 20:08:16
- 40k invitation Amiga OCS/ECS Bidrag #7 by Pacific
- Cool music and sync.
- rulezadded on the 2017-08-02 00:37:18
- 8k MS-Dos The memory remains by Unchained
- @TheMechanist: I see, thanks for the answer.
65ms that would make it 15fps.
Solution 1, optimize for the lowest target machine (my art :)
2, maybe use a timer for the movement
3, provide a question or autodetect, change movement increments depending on the speed (I know, can be tedious)
Though I want to make something for my 386dx with fastest card now, so I have to also see how to handle best for similar dx or sx with slow cards. I used to like to vsync and then add stable increments on movement (better for smooth scrolling, movement) at least in my old demos. I need to see how to read stable accurate timer and depending on the elapsed time decide whether to vsync and increment or base movement on time (but will make code more complicated). But if I target to get vsynced full frame rate for my 286 Amstrad laptop with very slow gfx card, I will be definitely leave it as is, anything would probably run faster than this. - isokadded on the 2017-07-29 07:31:48
- demo MS-Dos The Real Thing by Capacala
- How do they make so smooth voxelscape? Interpolate gouraud on columns in 1d? Nearby columns? Mars also has this smooth shading and it's rather impressive it even runs on 486 or slowly on 386. And then watching those waves and flag, my jaw drops everytime. There are few effects on PC demoscene that are still legends (like also the Stars/Nooon voxel tunnel).
- isokadded on the 2017-07-29 02:13:43
- 8k MS-Dos The memory remains by Unchained
- + very nice design for an 8k
+ I love background, moody raster skies and sphere mapping bouncing balls
+ for adlib music
- I am a bit puzzled with speed. I have the same issue with your previous intro. I haven't tested on 286 yet, but it seems that even in full dosbox cycles or a faster 386 or Pentium 3 I tried, the speed never gets a smooth 60 or 70fps. Are you locking the speed in purpose or maybe use a timer that is not accurate enough? Even if it's made for 286, I'd love to go to faster PCs to enjoy this in smooth frame rate. - rulezadded on the 2017-07-28 22:22:39
- 4k procedural graphics Amiga OCS/ECS Ghostland
- Lovely
- rulezadded on the 2017-07-28 20:42:57
- 4k Windows Equilibrium by Alcatraz [web]
- cool blurry rendering
- rulezadded on the 2017-07-23 23:21:27
- demo C64 DTV Saufzucht! by Oxyron [web]
- Some cool colorful stuff here! Music is nice too.
- rulezadded on the 2017-07-23 23:20:43
account created on the 2000-12-14 14:58:36
