The memory remains by Unchained
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added on the 2017-07-28 15:37:20 by Asato |
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comments
very nice! i'm a sucker for skylines ^^
rulez added on the 2017-07-28 16:11:55 by sensenstahl
+ very nice design for an 8k
+ I love background, moody raster skies and sphere mapping bouncing balls
+ for adlib music
- I am a bit puzzled with speed. I have the same issue with your previous intro. I haven't tested on 286 yet, but it seems that even in full dosbox cycles or a faster 386 or Pentium 3 I tried, the speed never gets a smooth 60 or 70fps. Are you locking the speed in purpose or maybe use a timer that is not accurate enough? Even if it's made for 286, I'd love to go to faster PCs to enjoy this in smooth frame rate.
+ I love background, moody raster skies and sphere mapping bouncing balls
+ for adlib music
- I am a bit puzzled with speed. I have the same issue with your previous intro. I haven't tested on 286 yet, but it seems that even in full dosbox cycles or a faster 386 or Pentium 3 I tried, the speed never gets a smooth 60 or 70fps. Are you locking the speed in purpose or maybe use a timer that is not accurate enough? Even if it's made for 286, I'd love to go to faster PCs to enjoy this in smooth frame rate.
borked dl url thumb. too bad, the description sounds promising.
@TheMechanist: I see, thanks for the answer.
65ms that would make it 15fps.
Solution 1, optimize for the lowest target machine (my art :)
2, maybe use a timer for the movement
3, provide a question or autodetect, change movement increments depending on the speed (I know, can be tedious)
Though I want to make something for my 386dx with fastest card now, so I have to also see how to handle best for similar dx or sx with slow cards. I used to like to vsync and then add stable increments on movement (better for smooth scrolling, movement) at least in my old demos. I need to see how to read stable accurate timer and depending on the elapsed time decide whether to vsync and increment or base movement on time (but will make code more complicated). But if I target to get vsynced full frame rate for my 286 Amstrad laptop with very slow gfx card, I will be definitely leave it as is, anything would probably run faster than this.
65ms that would make it 15fps.
Solution 1, optimize for the lowest target machine (my art :)
2, maybe use a timer for the movement
3, provide a question or autodetect, change movement increments depending on the speed (I know, can be tedious)
Though I want to make something for my 386dx with fastest card now, so I have to also see how to handle best for similar dx or sx with slow cards. I used to like to vsync and then add stable increments on movement (better for smooth scrolling, movement) at least in my old demos. I need to see how to read stable accurate timer and depending on the elapsed time decide whether to vsync and increment or base movement on time (but will make code more complicated). But if I target to get vsynced full frame rate for my 286 Amstrad laptop with very slow gfx card, I will be definitely leave it as is, anything would probably run faster than this.
Thx @ Sensenstahl for fixing the dl link.
Pretty cool tiny prod, nice night transition too
Pretty cool tiny prod, nice night transition too
:)
TheMechanist: I simply included your updated .zip into the 1st version. So no need to fiddle around with different hosts :)
Nice little intro. :)
=)
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