Optimus information 13783 glöps
- general:
- level: user
- personal:
- first name: Michael
- last name: Byte
- portals:
- csdb: profile
- slengpung: pictures
- zxdemo: profile
- demozoo: profile
- cdcs:
- cdc #1: Contrast by Oxygene [web]
- cdc #2: Robotnik by Rage [web]
- cdc #3: Fruit Cake by Deus [web]
- cdc #4: Heart Core by Illi Recentes ImperatoreS
- cdc #5: Stargazer by Orb [web] & Andromeda [web]
- cdc #6: Extatique by adinpsz [web]
- cdc #7: Batman Forever by Batman Group
- cdc #8: Artphosis by Hitmen [web]
- 256b MS-Dos Grey Tunnel With No Music by Loonies [web]
- I just realized this is voxel tunnel, not regular tunnel.
- rulezadded on the 2019-05-17 18:42:31
- demo Wild STNICCC2000 3DO by optimus
- Quote:
Very interresting benchs :) maybe it's possible to mix 32 and 64 to get the best from visual and speed..
Yeah definitely, some texture LODing but maybe in a real 3D engine, because here I don't have distance infromation (although I could hand by hand or by coverage of some polygons deduce it, but now I am over with this project). - isokadded on the 2019-05-11 10:22:59
- demo Wild STNICCC2000 3DO by optimus
- Final version with more synced demo and additional benchmarks released https://www.youtube.com/watch?v=VIVCz_LJEB0
I have updated the zip file in the download link. - isokadded on the 2019-05-10 22:16:50
- demo SNES/Super Famicom SNES-NICCC 2000 by Molive
- @moozooh: From the few titles I remember, the SuperFX was never as fast to be able to pull out a good frame rate. I don't know, I would like to try coding it at some time just to see what is possible.
I was reading in a tweet of one of the Starfox developers that they couldn't exceed 20fps because of necessary DMA transfer.
The megadrive versions are indeed more impressive. - isokadded on the 2019-05-05 09:55:04
- game Amiga OCS/ECS Cyberwolf preview by Dekadence [web]
- Nice wolfenstein for classic Amiga, looks smooth enough!
- rulezadded on the 2019-05-04 22:07:35
- demo TI-8x (68k) NICCC89
- Coool!
- rulezadded on the 2019-05-02 09:24:22
- demo Amstrad CPC Post Scriptum
- I stuck on "sorry only CRTC 1" when I am here with winape32 setting CRTC1 (my CPC is in another place) and then reading back I realized it also requires some memory. I would like to see a youtube at least.
- isokadded on the 2019-04-28 10:38:04
- demo Amiga AGA Signals by Haujobb
- Preety cool demo, that kaleidoscope 3d is beautiful!
- rulezadded on the 2019-04-26 10:53:04
- demo Amiga AGA Brutalism by Capsule
- DAT Voxel Head!
- rulezadded on the 2019-04-26 10:52:22
- demo SNES/Super Famicom SNES-NICCC 2000 by Molive
- Wow, I missed this one!
Another SNES production thumbs up!
It's impressive even for SuperFX (Star Wing and others with flat polygons weren't faster, even though they were realtime, but still that would rock my socks back in time if I had seen it on SNES console)
The greatest thing is that there is source code inside, with makefiles and everything. I wanted to check SNES coding and especially try some SuperFX experiments, now I know where to look.
Question, does this run on real SNES? Last time I had thinking of buying some Everdrive but they wouldn't support SuperFX (needed to be written in FPGA or something). Maybe things have changed now. - rulezadded on the 2019-04-26 10:50:10
account created on the 2000-12-14 14:58:36
