cce information 1454 glöps

- general:
- level: user
- personal:
- cdcs:
- cdc #1: Secret Rooms
- cdc #2: Overdrive 2 by Titan [web]
- demo Amiga AGA entropy chamber by Logicoma [web]
- Love it. Looks and sounds great, even "contemporary" I'd say, and sparked some discussion on the chat on how the hell it was done :) The answer is "100% ASM!!!" of course.
Definitely felt like watching Absolute Territory back in Revision 2017. - rulezadded on the 2025-04-27 15:26:17
- demo invitation Windows Summis Vita In Armento by Jumalauta [web]
- Actually really funny
- rulezadded on the 2025-04-27 15:21:05
- demo Windows WALKMAN by Altair
- My favourite of the compo. Super solid. I love Altair!
- rulezadded on the 2025-04-27 15:20:31
- demo Nintendo 64 Real-time tech demo "Castello" by Macau Exports
- Some technical info below, see the Bluesky thread for pictures.
The idea is to do texture-space shading, which makes it possible to write arbitrary surface shaders without hardware support. In this case it's optimized further by fitting a 256-color palette to the normal map, and then computing lighting only for each entry in the palette for speed.
Instead of showing just single objects, I wanted a realistic building with baked vertex lighting. Perhaps it was too ambitious for this demo 😅 Anyway, after a lot of deliberation, I split ambient and direct sun lighting in vertex color RGB and alpha channels, respectively.
Both ambient and direct light respect normal maps. Ambient uses image-based lighting and the direct light is just a single directional light. Environment lighting is provided by a greyscale irradiance map (think of a blurred cubemap) and is later modulated by vertex colors.
The castle model in the demo is based on this 3D reconstruction by Sketchfab user andxet: https://sketchfab.com/3d-models/zumaglias-castle-bi-italy-8ef740a8ca31498c9e8f73b1c27a3298
I retopo'd and textured it myself. I'm still very slow working in Blender so the model was left in a pretty rough state in the end. Recommended tool: https://github.com/wjakob/instant-meshes
I group the geometry by material and surface direction and compute tangent spaces at export time. Each of these groups shares a palette so as a whole their lighting will be correct only in the average sense.
The tangent-space is *not* interpolated at runtime, which shows up in faceted lighting.
The skydome consists of a 32x64 texture that repeats horizontally and a cut sphere with some vertex coloring. I think it looked alright in the end, even though it is blurry.
Regarding bloom, it's done on the CPU and composited back as a white quad with an alpha texture. A bit slow and buggy though :)
Finally, the white "egg" was supposed to be just a test model that I replace with something else. Well, that didn't happen! It's a perfect sphere but due to projection precision issues (!) it got stretched. Later I wanted to put a cat sit on top of it but sadly couldn't make it look right on time.😿 - isokadded on the 2025-04-27 15:18:48
- 64k Windows Tension by Digital Dynamite [web] & Aenima [web]
- This is so good!
- rulezadded on the 2025-04-25 23:28:02
- 4k Windows vestige by erpholia
- Like I said, I appreciated the audio but also the visuals! I sat very close to the big screen and thanks to the 720p res, had a really great view of the pixel patterns that formed and disappeared on the screen. It's cool to see it also looks right in the 2160p video capture.
There was progression and surprises. The length, perhaps a tad long, made it possible to lull us into a state where the demo itself sank into the background and gave room to our own thoughts. Only to be awaken again with a change of color, tone, or pace.
The fact that I knew that others in the audience were witnessing the same thing on this huge projection screen before us made it feel more like an exhibition piece than a compo entry. Which is great. Congrats!
P.S. Now I see why you didn't need a per-point Z value :) - rulezadded on the 2025-04-25 22:57:13
- 64k JavaScript RE:ORE by ukonpower
- So many great ideas, well executed. Really enjoyed watching this.
- rulezadded on the 2024-11-18 14:26:50
- 8k Windows Planefiller by 0b5vr
- WARNING - DROP INCOMING
- rulezadded on the 2024-11-18 14:22:39
- 4k Windows Starseed by LJ & Puryx
- great
- rulezadded on the 2024-10-16 15:52:52
- 32k Linux Matter
- The long exposure shots are REALLY good. Congrats!
- rulezadded on the 2024-09-13 16:05:59
account created on the 2009-12-07 15:57:53