Heaven/TQA information 802 glöps
- general:
- level: user
- personal:
- demo Gameboy Advance Vibe by Desire [web]
- Well... Most effects are running from iWram. I guess only the heightmap, title and bars effect not.
I hate c++ as I am an Basic and ASM guy and all started with that there is no framework with a mod player I can work with so I started to play around with learning c++ and went mad with those syntax and all ancient fuckery. And as there was a discussion with sceners about using AI esp. Gemini Pro I tried to pull off a plasma in minutes. Then I started to tell Gemini pro to optimise for speed etc all the typical tasks I would do myself. Then I thought ok... Then go the full demo approach knowing I got full blown by the scene.
But ask Axis etc in the end I spend a loooot of time getting it optimised.
On the other hand... F.e. the heightmap was done virtually in minutes... - isokadded on the 2025-07-30 13:38:21
- demo Gameboy Advance Vibe by Desire [web]
- Just got the records. The vertical desire logo was pixeled by Sim1
- isokadded on the 2025-07-29 19:56:44
- demo Gameboy Advance Vibe by Desire [web]
- Unfortunatly the particle part was cut off in the compo.
- isokadded on the 2025-07-27 19:47:23
- demo Atari ST The Joker is a Knobhead by Django the Bastard
- I can see Leonard soon striking back :D
- rulezadded on the 2025-07-27 11:18:26
- demo Amiga AGA Stonenautica by Stonehead [web]
- Great one
- rulezadded on the 2025-07-27 08:07:20
- demo Gameboy Advance Vibe by Desire [web]
- Vibe - presented at Nordlicht 2025 in oldschool demo compo.
Idea: Heaven
PC/6502 prototypes by Heaven
Pixelartwork: Lowlife
Music: mAze
demo framework by Axis^Stonehead^Arsenic^Oxyron
all started with I want to do a GBA demo and I was interested in how Gemini Pro can help me in doing so... esp. I never learned c++.... that is the end of my first "vibe" coding experiment. demo started in May and hours went into refining and crying, yelling, fcking at Gemini Pro to do it properly like I wanted it.... also with the constraints of the GBA and the demo system. I throw in 6502, PureBasic PC prototypes, ideas, ways to optimise to get it done...
Now let the shitstorm start ;) - isokadded on the 2025-07-26 22:39:05
- demo Gameboy Advance Vibe by Desire [web]
- Vibe - presented at Nordlicht 2025 in oldschool demo compo.
Idea: Heaven
PC/6502 prototypes by Heaven
Pixelartwork: Lowlife
Music: mAze
demo framework by Axis^Stonehead^Arsenic^Oxyron
all started with I want to do a GBA demo and I was interested in how Gemini Pro can help me in doing so... esp. I never learned c++.... that is the end of my first "vibe" coding experiment. demo started in May and hours went into refining and crying, yelling, fcking at Gemini Pro to do it properly like I wanted it.... also with the constraints of the GBA and the demo system. I throw in 6502, PureBasic PC prototypes, ideas, ways to optimise to get it done...
Now let the shitstorm start ;) - isokadded on the 2025-07-26 22:39:04
- demo Commodore 64 Harminc by Resource [web]
- Happy Birthday and yes. void is ace. Demo rocks!
- rulezadded on the 2025-07-20 18:55:19
- demo Sinclair QL Quélite by Desire [web] & SMFX
- nice one dudes.
- rulezadded on the 2025-07-03 22:06:06
- demo Atari XL/XE Lost World by Desire [web]
- thanks for all the comments. we are working on the final with some tweaks and some additional stuff which were kicked out due to deadline caught us. :D
- isokadded on the 2025-04-26 08:20:00
account created on the 2005-09-30 22:08:09
