mudlord information 81 glöps
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- demozoo: profile
- 64k Windows fr-08: .the .product by Farbrausch [web]
- Quote:
i'm unaware of the historical significance, but it was quite boring
I know its historical significance and its still boring. Yet I cannot piggie it, for some reason. It birthed kkrunchy/libv2 after all.
To me its a start of all the "coder porn" present in the PC scene. Emphasis on tech and effects, and not much in the way of artistry. All about chasing votes, popularity, based on whatever techniques are in vogue at the time.
Not that that's a bad thing, demomakers can make whatever the hell they want to make, cannot judge them for that. - rulezadded on the 2026-05-10 03:55:39
- demo Windows melrose space by Threestate
- .
- rulezadded on the 2026-05-03 21:50:23
- 4k procedural graphics Windows Entangled
- Quote:
I understand the intention behind the criticism. Art as human expression is the heart of the scene. Without it, a demo is just a benchmark test. There is a deep-seated fear that the "suffering for the craft" is being lost. In our world, the value of a prod is often seen as proportional to the struggle of squeezing it into 4k. If AI removes that struggle, some feel cheated out of the "admiration for the effort."
Same, I understand their viewpoint as well. They often have done it for a significant portion of their lives and devoted themselves to learning whatever craft they do. They feel AI is a threat to that craft, and will defend it to death. And thus feel justified when criticizing others about how to do said craft. And feel no problem in doing so with political or emotional reasons.
Personally I do not care how others do their craft, what matters to me personally is how I do it myself and what morals I hold when doing so, since to me there is never really a moral leg to stand on when saying to people how people do their hobbies. Same goes for any critique on prods etc, they are 100% entitled to their opinion, same with how I feel about making one and the effort went into it. What I consider a prod is definately different to others and thats fine.
Quote:If we follow this "all-or-nohting" logic, we would have to audit every single piece of software in our pipeline for hidden AI-generated snippets. What if a tool developer uses copilot for boilerplate code and doesn't disclose it? Does the art created with that tool suddenly lose its soul?
Pretty much, thats what I suggested earlier in another thread. If people truly feel that strongly about it, they indeed should do that. Some people do indeed feel LLMs taint every single thing it touches, like a cancer.
Quote:Where is the line between the tool and the creative output? AI won't disappear just because people hate it. It will continue to integrate into our workflows, and in a few years, it will be nearly impossible to use a computer without interacting with some component that an AI (helped) build. That would mean the end of "Modern" Compos.
That will ultimately must be approached some day as a serious discussion. Its the same argument as many unsavoury things; like sportswashing and the influx of money that flows, cobalt mining for phone parts, gambling sponsorships in sports etc. - isokadded on the 2026-04-28 02:59:51
- 4k procedural graphics Windows Entangled
- Quote:
I don't understand the complaints from the guys who disliked it.
Its exceptionally simple to the people who disliked it:
If a LLM is used in any way, shape or form, in the making of a prod - the prod is 100% irrelevant.
Quote:I don't see how the fact that AI wrote most of it puts it in a different category.
See above. - isokadded on the 2026-04-26 23:15:32
- 8k Windows Aenigma by Latitude Independent Association [web]
- I will always remember "Fractal Orgy". Still got a copy of it. RIP.
- rulezadded on the 2026-04-23 18:46:43
- 4k procedural graphics Windows Entangled
- Quote:
For those who are interested, here's what the scene looked like in the editor. Secondary light bounce and color grading was added manually once the scene was exported, along with a hefty dose of shader optimization to make everything fit.

Quote:Quote:You should have mentioned on the beamer that it was vibecoded.
But the image wasn't vibecoded, and that is not a fair characterization. "vibecoding" specifically implies that the AI did almost all of the work and human effort was minimal.
The tool was vibecoded. Then many hours was spent making an image with the tool, presumably a painful process.
I don't see how that is that different from e.g. using Photoshop to handpaint an image for modern graphics. The graphician didn't make Photoshop.
But I guess the graphician could mention on the slide that he used Photoshop (so we all understand he didn't write the file himself in hexadecimal).
Doesn't matter to some. The fact alone a LLM at any point was used to develop the tool makes the prod 100% irrelevant apparently. - isokadded on the 2026-04-13 07:40:50
- demo Windows Razor1911 by Razor 1911 [web]
- This is the natural sequel to Anamie and CMOS COSMOS.
I don't see how the idea could be progressed further. You all squeezed as much as possible from it. - rulezadded on the 2026-04-07 01:09:10
- diskmag Windows Hugi - The Complete Edition by Hugi [web]
- No problem, internally it uses Edge, so it should be feature-complete in C++.
- isokadded on the 2026-04-03 09:33:00
- demotool Wild crtc operator v1.05b by Neural [web]
- tool thumb, especially anything from hitch.
- rulezadded on the 2026-04-03 07:35:23
- diskmag Windows Hugi - The Complete Edition by Hugi [web]
- Quote:
a low-effort and pointless Hugi "throw a bunch of htmls in electron bro"-edition.
As said, why not code an engine using WebView2 and WebGL/three.js?
The tech now exists for small HTML based things while still using 3D. - isokadded on the 2026-04-02 20:55:47
account created on the 2024-12-24 22:26:28
