las information 4950 glöps
- general:
- level: user
- personal:
- first name: .
- last name: .
- cdcs:
- cdc #1: Kkowboy by blasphemy [web] & Purple [web]
- cdc #2: We are by LNX [web]
- cdc #3: Exoframe by Cocoon [web]
- cdc #4: Ziphead by Fairlight [web] & Carillon & Cyberiad [web]
- cdc #5: Absolute Territory by Prismbeings
- cdc #6: Soul Splitter by Cocoon [web]
- cdc #7: One of those days by Loonies [web]
- demo JavaScript Spheres Unite
- The sphere approximation thing is cool.
Pretty slow here. Lacks music. - isokadded on the 2011-06-28 16:28:10
- 256b MS-Dos Unplugged
- .
- rulezadded on the 2011-06-27 18:56:13
- demo JavaScript E by Coda [web]
- EEEeeEEEEEEE
- rulezadded on the 2011-06-27 01:19:12
- diskmag Linux Windows MacOSX Intel ZINE #14 by Brainstorm [web] & BitFellas [web]
- zine!
- rulezadded on the 2011-06-26 22:51:27
- demo Windows duckmarching by Duckmasters
- Stop that crappy bla bla bla discussion. If you want to discuss - open a bbs thread (and enjoy the flamewar) or contact me directly.
Motivational thumb up for coda - I guess there's some more to opt. ;) - rulezadded on the 2011-06-26 22:42:55
- 32k game Linux AlienHunter32k by Tristar
- why not - nice for 32k
- rulezadded on the 2011-06-26 15:26:40
- invitation Atari ST SV2k11 Invitro by Aggression & Mystic Bytes [web]
- blippp bloppp!
- rulezadded on the 2011-06-25 11:51:57
- 4k JavaScript 4k-synth
- .
- rulezadded on the 2011-06-25 10:49:22
- demo Windows duckmarching by Duckmasters
- First we need that frakkin' time machine. Then I'll start to care. Actually people are already fine with the beginners and toolbox thread here - maybe a wiki would be a good idea - but this is not the place to discuss - you know where to find and how to contact me. And just to be honest from the beginning - I don't have the intention to write an article for hugi (at least not without the proper payment and the price just raised a lot :)).
- isokadded on the 2011-06-25 10:41:55
- demo Windows duckmarching by Duckmasters
- piggy. :)
Code:vec2 grad(float n) { float angle = (n+t/100)*2*pi; vec2 gr = vec2(cos(angle),sin(angle)); return normalize(gr); }
No need to normalize here - gr is a point on the unit circle - already normalized. - isokadded on the 2011-06-25 09:11:15
account created on the 2003-06-20 21:13:36
