ɧ4ɾɗվ. information 6181 glöps
- general:
- level: user
- personal:
- first name: Hanz
- last name: Meiz0r
- portals:
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: Friday at Eight by Polka Brothers [web]
- cdc #2: Shaft7 by Bomb
- cdc #3: total triple trouble by Rebels
- cdc #4: receptor by TBC
- cdc #5: Puls by Řrřola [web]
- cdc #6: We Stand Divided by Cocoon [web]
- cdc #7: Faraday Future by LJ & Alcatraz [web]
- 4k Windows NQ4K by Aesrude
- this is pretty ok for a firstie.
and dont worry, your "weak synth" will grow into sth mature if you keep fiddling on it.
now learn some shader-magic so your cubes look a bit better; or go the way of raymarching directly while you are at it already. ;) - rulezadded on the 2014-01-07 03:49:51
- demotool Amiga OCS/ECS Seka v3.2 by Kefrens
- Yep, used that version aswell. For a long time, still when ASM-One was at some high version already. Dont ask why, being a lamer wasn´t easy back then!
- rulezadded on the 2014-01-06 14:24:27
- 4k procedural graphics Windows Pingu by Digital Demolition Krew
- T$: indeed. White is no color either! :) Man, i´ve been tired when commenting...very tired!
- isokadded on the 2014-01-05 06:59:00
- 4k procedural graphics Windows Pingu by Digital Demolition Krew
- on a second thought those are really just 4 colors, as BLACK aint no color by definition, its just the abscence of light and cannot be mixed through other colors! ;)
- isokadded on the 2014-01-04 12:36:28
- 4k procedural graphics Windows Pingu by Digital Demolition Krew
- ok, you are lucky 4 colors crunch away that mucho...oh, wait, there are even 5 colors! ;)
i guess making some circle-function and work from there to the final picture would have looked better and would even be smaller in filesize!
but ok, i like that pingoid, have a pig as return-present. :) (counter-gift! in german tis is funny! :D ) - isokadded on the 2014-01-04 12:30:07
- fastdemo JavaScript Greaseheim by T$ [web]
- What Sir said!
Basically scared teh shit out of me...and i am hardly scarable! ;)
Wished the graffiti would have aligned with the video, but then i would have wished for it to have been more professional and including some scary skull and and and...
...seriously: very welldone considering it was made fast for fastcompo! - rulezadded on the 2014-01-04 12:21:36
- 4k procedural graphics Windows Frohe Schreinachten by T$ [web]
- Actually i like this! Eventho you tried to be as minimal as possible again, this one has some design, starting with the well-chosen colors! :)
ÄT$wart Munch :D - rulezadded on the 2014-01-04 11:56:30
- 4k procedural graphics Windows Momentum by Introkreatywne Niskopoziomowe Doznania [web]
- gr8-ball-of-fire...wait, where´s the fire...and the testacles? [/Jerry Lee Lewis]
- isokadded on the 2014-01-04 11:48:12
- 4k procedural graphics Windows Momentum by Introkreatywne Niskopoziomowe Doznania [web]
- Ace!
Tech: I guess a raytracer in c++ (or even in pure asm) ain´t that small...atleast a GPU-pendant should be way smaller in the end, considering its possible to (shader-)compile some ascii at runtime compared to set_bytecode which won´t crunch away that nicely! (But who cares anyway if it still fits into 4096 bytes and looks as good as this!)
MotionBlur: At first look i thought its as easy as "blurAmount=length(screenpos);" (where screenpos is so that 0,0 is the middle of the screen) ...but you made it per Ball and you even calculate several positions per Ball! Real MotionBlur so to say! :)
-> I guess procGfx are worth to be studied a lot more than i thought so far!
Keep em coming! -> MOAR PLZ! - rulezadded on the 2014-01-04 11:14:04
- demo Windows tAAt 2014 by tAAt [web]
- i always enjoyed starting a new year with reading a long scroller.
But this is so ace, eventho that short, i gotta love it...once again! - rulezadded on the 2014-01-02 22:38:11
account created on the 2007-04-10 20:54:29
