Momentum by Introkreatywne Niskopoziomowe Doznania [web]
[nfo]
|
||||||||
---|---|---|---|---|---|---|---|---|
|
||||||||
|
popularity : 60% |
|||||||
alltime top: #5851 |
|
|||||||
|
||||||||
added on the 2014-01-04 03:05:43 by Tigrou |
popularity helper
comments
Dead link
added on the 2014-01-04 03:35:36 by ramon
nice!
nice one! sw rendered 4k procedural graphics are quite rare
Ace!
Tech: I guess a raytracer in c++ (or even in pure asm) ain´t that small...atleast a GPU-pendant should be way smaller in the end, considering its possible to (shader-)compile some ascii at runtime compared to set_bytecode which won´t crunch away that nicely! (But who cares anyway if it still fits into 4096 bytes and looks as good as this!)
MotionBlur: At first look i thought its as easy as "blurAmount=length(screenpos);" (where screenpos is so that 0,0 is the middle of the screen) ...but you made it per Ball and you even calculate several positions per Ball! Real MotionBlur so to say! :)
-> I guess procGfx are worth to be studied a lot more than i thought so far!
Keep em coming! -> MOAR PLZ!
Tech: I guess a raytracer in c++ (or even in pure asm) ain´t that small...atleast a GPU-pendant should be way smaller in the end, considering its possible to (shader-)compile some ascii at runtime compared to set_bytecode which won´t crunch away that nicely! (But who cares anyway if it still fits into 4096 bytes and looks as good as this!)
MotionBlur: At first look i thought its as easy as "blurAmount=length(screenpos);" (where screenpos is so that 0,0 is the middle of the screen) ...but you made it per Ball and you even calculate several positions per Ball! Real MotionBlur so to say! :)
-> I guess procGfx are worth to be studied a lot more than i thought so far!
Keep em coming! -> MOAR PLZ!
Really nice.
gr8
gr8-ball-of-fire...wait, where´s the fire...and the testacles? [/Jerry Lee Lewis]
Really remarkable for 4k !!
Much better than opengl_render_test, and software rendering and motion feeling cause it's not just a repetition of 8 ball. Great conceptually, visually and technically.
//Made 100% by Tigrou, so solid thumb up.
//Made 100% by Tigrou, so solid thumb up.
nice
Yay for software rendering in 4k! :) Took a few minutes to render on a core2duo.. :)
Compofiller
Presuming that it's 8 ball; Is there some hidden joke since the balls were placed in wrong positions?
Graphics-wise nice.
Graphics-wise nice.
nice pic!! - multiple of equally numbered balls, and what waffle said
Neet.
proper
the motion blur isnt as good as it could be and also there are some (already mentio ed) logical flaws in the scene. 8ball is looking better all in all.
anyway, the fact that this is all in software and that you can actually see the rendering going on (hehe, multithreaded) deserves a thumb, so here it is :)
anyway, the fact that this is all in software and that you can actually see the rendering going on (hehe, multithreaded) deserves a thumb, so here it is :)
What wysiwtf said.
I noticed some errors too, but there is software rendering so.....
I noticed some errors too, but there is software rendering so.....
.
Looks really great!
Source?
KLACK!
Tigrou: main bugs are on the yellow 8 ball and the yellow ball next to it. There seems to be an odd rendering artifact on it.
Looks nice to me.
balls touching ;)
Really cool one!
Great! Not just technically, the scene works quite well aesthetically with the motion blur.
Great, remember this, missing thumb
Link is still dead and I can't find any mirror.
Source would be cool. I'm into software rendering currently :)
Source would be cool. I'm into software rendering currently :)
untergrund has been down since a recent server move, just be patient for them to return.
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !