crs information 372 glöps

- 256b MS-Dos lattice by 3SC [web]
- only baze could exceed baze
;] - isokadded on the 2001-12-20 11:49:47
- 256b MS-Dos liquidity by Neon [web]
- nice palette, nice fx, nice intro
- isokadded on the 2001-12-20 11:45:53
- demo Windows B10 by Satori [web]
- zden, please go on, keep a nice work. this, what you do is fantastic.
- rulezadded on the 2001-12-19 10:18:31
- 256b MS-Dos lattice by 3SC [web]
- baze... is shifting borders of 256 byte demos.
what wasn't possible yesterday, today is cruel reality. - rulezadded on the 2001-12-19 10:14:42
- 256b MS-Dos I like ya, Tweety! by Bizzare Devs [web]
- now, <a href="http://www.pouet.net/prod.php?which=2211">poledne dot com</a> is no more the only one its ("mars-in-256b") cathegory. berry well!
..and: i bet things are gonna be bigger! - rulezadded on the 2001-12-19 10:10:01
- 8k MS-Dos mars by Tim Clarke
- yeah, yeah - it was BOMB ;)
- isokadded on the 2001-12-19 10:05:54
- 4k Windows C++ 4k
- thom: was your speakers "on" while you ran the intro? ;-)
- isokadded on the 2001-12-17 15:10:51
- demo Windows INCYBER by Satori [web] & Aural Planet [web]
- it's hard not to be impressed of this demo. bmo it's a very balanced mix of recent metamorph and.. perhaps 303/statix - not too much alternative to be unineresting for the majority viewers but cool according to the way it is directed and synchronized. so megalomanic effects are performed but still (or just therefore) it seemes better to me.
- isokadded on the 2001-12-17 12:47:25
- 256b MS-Dos Yew by Mnemonic
- shr, i am able to write a triangle_fill procedure that has 2400 bytes! therefore a admira your intro as the well. ...as well :). anyway, i'm interesting in 3d in 1/4 kb and might sometime try smth' with wireframe
- isokadded on the 2001-12-17 12:32:46
- 256b MS-Dos raytracing sphere by HardNULL [web]
- i'd say that only colors #16..31 are used, therefor it looks so "not-cool". the author also was not able to implement the most advanced feature of raytracing (raycasting in this case, btw) which is reflection of other objects (yes, there are no other objects but it's a con anyway)
- isokadded on the 2001-12-17 12:19:13
account created on the 2001-01-30 18:02:48