superplek information 2313 glöps
- general:
- level: user
- personal:
- first name: -
- last name: -
- cdcs:
- cdc #1: Teddybear's Revenge by Eclipse [web]
- cdc #2: The nonstop Ibiza experience by orange
- cdc #3: burra by Aardbei [web]
- cdc #4: Hyperventilation by Byterapers [web]
- cdc #5: mechasm by Fairlight [web]
- cdc #6: gaia - poetry of life by Marquee Design [web]
- demo Mobile Phone Communism, Revolution And A Free Poland by Matt Current [web]
- FREE B0LAND!!
- rulezadded on the 2004-01-05 11:23:07
- 64k Windows Eilostar by Mankind [web]
- just watched it again, still good.
- isokadded on the 2004-01-04 20:16:41
- 64k invitation Windows sota 2004 64k invitation by Equinox [web]
- it's not as if chunksorting/statechaches represent a major portion of code in any (game) rendering subsystem. i even have one for demostuff. so what the hell are you talking about :)
- isokadded on the 2004-01-04 16:37:09
- 64k invitation Windows sota 2004 64k invitation by Equinox [web]
- you could just be right there, that would be quite disastrous in my case ;)
- isokadded on the 2004-01-04 16:04:28
- 64k invitation Windows sota 2004 64k invitation by Equinox [web]
- i would give it a thumb up, but it's quite slow on both my machines:
a) radeon9700pro/1ghz/512mb pc133
b) gf4ti4600/2.1ghz/512mb ddr400
that ain't no fucking driver issue, and even if it was, how come i never encountered speed drops during games, demos and my own coding experiments :) - isokadded on the 2004-01-04 15:42:20
- demo XBOX TEH ROBOT by Limp Ninja [web]
- there is a notable difference, but you probably haven't read either one of them and are probably basically too stupid to grasp their contents anyhow.
- isokadded on the 2004-01-02 20:28:45
- demo XBOX TEH ROBOT by Limp Ninja [web]
- ryg: that is true, but in practical situations i haven't seen such fillrate-wise advantages (our cross-platform rendering system ofcourse sports that very difference between the PS2 and Xbox implementation) coming from it, probably mainly because multilayer polies aren't drawn all that much yet; but particle systems have once again proven to be real killers. extensive usage of them (as in legacy of kain: defiance or the latest lord of the rings game, both out on ps2 and xbox) resulted in the xbox gpu choking every now and then, and the ps2 version, even though it (ofcourse) looks shittier, easily grasping it.
the 'nulpunkt' would probably come a lot closer when the artists would've used lots of multilayer polies, thats a point, but what if they didn't? :) the difference is just quite big. - isokadded on the 2004-01-02 16:48:24
- demo XBOX TEH ROBOT by Limp Ninja [web]
- but not backtraceable since xdk's are leeched from xds.xbox.com and thus do not carry around a license-specific tag, making it hard to identify the source of trouble, and thus not profitabl for them to adequately research these things. and even if the coder of this demo has an official license, this action would be plain illegal.
besides, you really don't want to use anything else besides the xdk (and perhaps some extra (gpu) info).
besides that, 'much more horsepower than expected' really has it's limitations; the cpu might not be slow, but memory access is, in practice, rather horrible, the gpu has it's culprits besides the fact that it really doesn't even come close to the GS when we're talking about fillrate. so if we're talking expensive discomapped opaque polies.. elsewise, mwoah.
to put it short: big deal :)
- isokadded on the 2004-01-02 13:24:58
- demo Windows Kärlek vid brunnen by THCOutput [web]
- i fail to see exactly why he shouldn't have used openGL in this demo but whatever.. atleast managed to get no music and crap moving at 5 seconds per frame on my screen even though i own pretty decent hardware.
next time around, pick up some info on proper win32/ogl system programming. - isokadded on the 2004-01-02 07:38:59
- demo Windows the planet - the universe, part 2 by mfx [web]

this one belongs here too :)
(i do agree about the somewhat lowres planets indeed.. ;))- isokadded on the 2004-01-02 05:08:30
account created on the 2000-09-13 23:46:31
