BarZoule information 557 glöps
- general:
- level: user
- personal:
- first name: Beausoleil
- last name: Guillemette
- demo invitation Windows Easter Guardians by Excess [web]
- simple but effective and nicely done.
- rulezadded on the 2010-11-19 06:18:32
- demo Windows moskwa by Quite
- WHOAH!
- rulezadded on the 2010-11-19 04:40:50
- demo invitation Windows Partly Cloudy by Outracks [web] & Youth Uprising & kvasigen [web]
- looks line and sounds good :)
- rulezadded on the 2010-11-19 04:32:09
- demo Flash Area Unstable by Badsquare
- typical demo, but done with flash! worth a thumb up for that alone :)
the raymarched isocahedron alone is pretty nice!
As for the soundtrack, let's say it's typical Gloom style :) Which seems to be overtaking the scene, just because Gloom s'been super active lately (or so it seems to me) but who can complain about a musician being super active!? - rulezadded on the 2010-11-19 02:10:30
- 4k Windows Wishful Twinkling by Fnuque [web] & Loonies [web]
- excellent!
- rulezadded on the 2010-11-19 01:45:30
- demo invitation Windows WE ARe LATE by Northern Dragons [web] & Bawlz
- I didn't expect so many good comments, thx all :D
sol and hArDy are right on this, it was rushed as hell.
As for colors and "grey 8's on balck" here's the thing: for once I put my pants on and coded my own converter! unfortunately the management of half tones is still not on par with the high standards of libCACA or TextFX.
It is actually cool on CACa mode, but way too blurry to my taste, and we lose that "flat" feeling, which was kinda cool here, making some effect look a bit more complex than they really are (but could be even better, I admit)
I can now only hope I can do better next year :) - isokadded on the 2010-11-17 05:11:26
- demo Windows Electric Bullet by Andromeda Software Development [web] & Excess [web]
- I was waiting for the fat lady to sing but all I got was a lousy fart bass.
- isokadded on the 2010-11-17 04:46:25
- demo Windows fr-072: aeon 5 by Farbrausch [web]
- Potential but the lack of polish hurts.
Things that could be improve:
- less shiny materials (or an adapted 'shine map' on them) so that the 40 years old broken wood wall doesn't seem to be varnished.
- stop centering everything in the center of the screen, even more if what you want to show is the rest of the immensity of the space around it. Your lookAt targets doesn't have to be on the ship (or any animated object) itself. :)
- overall too long. The same quantity of effort (there's a lot in there and it shows!) over less time = better prod. (but yeah that'd need a new edit of the song).
..and what is it what all those neverending tunnel demos? ..I thought it was the year of the fractal! - isokadded on the 2010-11-17 04:25:20
- demo Commodore 64 We Are New by Fairlight [web]
- what's been said
- rulezadded on the 2010-11-17 03:33:09
- 64k Windows Insert No Coins by Razor 1911 [web]
- excellent!!
- rulezadded on the 2010-11-07 18:29:18
account created on the 2004-01-20 04:24:53
