Preacher information 10103 glöps
- general:
- level: user
- personal:
- first name: M
- last name: N
- portals:
- slengpung: pictures
- cdcs:
- cdc #1: Lifeforce by Andromeda Software Development [web]
- cdc #2: Concentrate by Adapt [web]
- cdc #3: Beta by Still [web]
- cdc #4: Artphosis by Hitmen [web]
- cdc #5: Secret Rooms
- cdc #6: Coronoid by Still [web]
- cdc #7: mulberry plains
- cdc #8: Radiating by Still [web]
- demo Commodore 64 Matka by Community Of Moral Advancement
- Lovely mood piece.
- rulezadded on the 2024-08-05 10:01:21
- demo JavaScript THE MESSAGE by Gray Marchers [web]
- This is exactly what I want from my summer blockbuster demo. Flashy stuff, in your face attitude, tight sync and the music made me play air guitar in my home office. Fuck yes. By far the best demo in the competition and if anything ever was a breakthrough performance, it is this.
And the message was on point. - rulezadded on the 2024-08-05 09:36:52
- demo Windows Superselection by Byterapers [web] & Doomsday & Future Crew
- This has a strong "massive game trailer vibe" without much of the massive. Somehow a lot of it seems to be really static, the action inconsequential, the camera paths make the whole thing feel like it's a looking at a bunch of objects instead of the camera moving in a world and the whole thing sits tightly deep in the uncanny valley. There's beauty in many of the parts and the composition (like the exploded lab) that would make for a fantastic screenshot, but all of the action feels like it's weightless. The explosing city has nothing on the gritty shaking camera of Debris that would make it it feel real, the side character researcher person in the lab vanishes into thin air like she was cut and pasted away from an image, and the volcanic eruption meant to be the massive climax feels like a bunch of particles and meshes and has zero impact. The tech here might be 30 years more modern, but if you look at Tribes from 1997, it got allof this right.
Although, maybe that is kind of the point and it's made to look inconsequential, because that's the viewpoint of the mystical Roman dodecahedron narrator. I don't know. But this looks like a modern version of a slightly cringey 3ds player. Thumbs up for the narration, the rest is not going down for me at all. - sucksadded on the 2024-08-05 09:28:14
- demo Windows Point of No Return by Jumalauta [web]
- The part with the rifles was pure gold.
- rulezadded on the 2024-08-04 13:37:44
- demo Windows bugfix
- The terrain engine is really cool, especially the part where it gets trippy. The rest doesn't quite live up to it, but definitely not bad. The ending is also cool...
- rulezadded on the 2024-08-04 13:33:30
- 16k Commodore 64 Cracked by Da Jormas [web]
- Awesome memories :)
- rulezadded on the 2024-08-04 13:31:18
- demo MacOS Some years ago by ark
- Cool stuff, and great reuse of one of my favorite demosoundtracks of all time. Th end is a bit long but I guess you run out of time to add more content :)
- rulezadded on the 2024-08-04 11:33:04
- 32k Commodore 64 Transcend the Game by Pers' Wastaiset Produktiot [web]
- Straight to the point.
- rulezadded on the 2024-08-04 07:12:26
- demo MacOS The 1996 Anomaly by Inversion
- A weird mess that hits exactly the right spots for me
- rulezadded on the 2024-08-03 22:53:07
- demo MS-Dos Splendid by Excused
- Quite long-winded and slow, without the magic of some of its peers. But competent for 1997 still.
- isokadded on the 2024-07-31 10:38:37
account created on the 2002-08-11 19:12:00
