superplek information 2313 glöps
- general:
- level: user
- personal:
- first name: -
- last name: -
- cdcs:
- cdc #1: Teddybear's Revenge by Eclipse [web]
- cdc #2: The nonstop Ibiza experience by orange
- cdc #3: burra by Aardbei [web]
- cdc #4: Hyperventilation by Byterapers [web]
- cdc #5: mechasm by Fairlight [web]
- cdc #6: gaia - poetry of life by Marquee Design [web]
- demo Windows energia by Sunflower [web]
- Did I already say that I think this is one of the better demos ever made?
- isokadded on the 2004-04-30 04:29:34
- demo Windows fucked up distortion by Yaphan
- To both Acticator and Optimus, go get some hands-on professional CG programming experience. You'll learn. And perhaps also to not take certain points the wrong way.
I wrote software stuff 5/6/7 years ago. On a 386. So go fuck yourself :) Or go code something that justifies the attitude. - isokadded on the 2004-04-30 04:28:31
- demo Windows fucked up distortion by Yaphan
- Quote:
maybe its not harder with SW, but you do have more to do, you keep each and every choice on the implementation of your engine, you do everything yourself, and its easier to mix different parts of your engine to create effects.
No you DON'T have more to do. Just different things to focus on. This demo could've been more entertaining if only more time were invested in the visual aspects (even though the creator claims that he has a certain focus on design, I yet have to discover that magical touch he's rambling on about).
Quote:
heck, maybe its a little crazy, but i even prefer pure integer routines than floating point. (offtopic anyway) :)
Errhh... What Sagacity said. Plus more of that. - isokadded on the 2004-04-29 18:08:28
- demo Windows fucked up distortion by Yaphan
- When will certain people stop associating software-rendering with 'harder programming' or whatever. It's simply not true. Not at all. In fact, that hasn't got to do anything with the way you render.
Doing stuff that's done before, that ain't wrong. And there's nothing wrong with being satisfied with your results either.
It's about the software-craze that I find rather ridiculous, because it's mostly propagated by people who don't really know a lot about or have a lot experience with CG programming.
- isokadded on the 2004-04-29 13:55:47
- demo Windows MacOSX PPC MacOSX Intel Space Invaders by Spöntz [web]
- The graphical bits are a little ouch..
- isokadded on the 2004-04-29 01:17:21
- cracktro Windows Cracktro by Class
- Sorry. That's *not* how to do that blur.
- sucksadded on the 2004-04-28 23:44:03
- demo Windows fucked up distortion by Yaphan
- And I weren't saying the thing sucked, but I am advising you to stop the bullshit around your preferred way of rendering :)
- isokadded on the 2004-04-28 21:07:17
- demo Windows fucked up distortion by Yaphan
- Shut up, fool. I'm just emphasizing that, even though insinuated (through terms like 'hardcore'), this is not anywhere near 'hardcore'. And hell yeah, it's too slow. And sure, stuff back then was running at a quarter of the resolution. But then again, I bet my box is AT LEAST 4 times speedier than one of those back then :)
So you, just keep your mouth shut. Who the hell are you anyway.
- isokadded on the 2004-04-28 20:25:55
- demo XBOX megademo 2! by Limp Ninja [web]
- For hours of dancing and playing.
- isokadded on the 2004-04-28 09:13:54
- demo Windows fucked up distortion by Yaphan
- Very non-impressive. It's kind of slow at some times (and I'm running well over 2000 mHz here), the effects are simple and old, sometimes downright ugly. You're nowhere near 'hardcore'. Some effects reminded me of old Hellcore demos (but hey, those ran on a 486 or at most a P166).
Quite okay nonetheless. But drop that attitude. Software rendering hasn't gone anywhere, even though CPU's have improved like crazy.
- isokadded on the 2004-04-27 22:55:56
account created on the 2000-09-13 23:46:31
