lvd information 1880 glöps
- general:
- level: user
- personal:
- first name: Vadim
- last name: Akimov
- cdcs:
- cdc #1: Spirius by Mayhem
- cdc #2: The Link by alone coder & Shiru & Green Bit Group
- cdc #3: New View 48K by Conscience
- cdc #4: GoatLight by Fairlight [web] & Noice [web] & Offence [web]
- cdc #5: We Are The 8-Bits by HOOY-PROGRAM [web]
- demo ZX Spectrum KissMe2
- Link is already broken. DON'T use shit like huyandex disk!
- sucksadded on the 2013-05-13 14:49:20
- demo ZX Enhanced The Board II by alone coder & Mayhem & HOOY-PROGRAM [web]
- On real HW, z80 runs at 14MHz with wait-states. NeoGS is used ONLY for music playing, no calculations on it this time.
- isokadded on the 2013-04-23 14:28:03
- demo ZX Spectrum OSCOSS by Entire Group
- As I said before, somewhere during LDIing black-blue house on the screen (falling down), ray intersection happens. LDIing is not optimal way to output picture, at least in this specific case. So waiting for fixed version, if any.
- isokadded on the 2013-04-23 14:24:54
- demo ZX Spectrum Dozen Megademo by Hacker VBI
- VBI, aren't you crazy? You outputs to port $06 instead of $FE! F$%# you! Also in greets part ray intersection happens somewhere at $AC00..$AD00 code range.
waiting for post-party fixed version. - isokadded on the 2013-04-23 14:21:59
- demo ZX Spectrum Dozen Megademo by Hacker VBI
- VBI, don't you know of F9/alt-F9 feature in unreal emulator? Or (alternatively) alt-S [all in debugger]. With those keys you can easily track ray intersections in unreal. Border troubles seem to be caused by outputting to wrong ports, though I haven't looked at that in debugger. And finally, your 3-layer animation has periodic jerking.
- isokadded on the 2013-04-23 10:07:11
- demo ZX Spectrum OSCOSS by Entire Group
- Just looked on real (pentevo). Blue-black house, while being scrolled down, intersects with ray. pfffff...
- isokadded on the 2013-04-22 20:40:39
- demo ZX Spectrum Dozen Megademo by Hacker VBI
- Just looked on real (pentevo). Border is NOT LIKE ON SCREENSHOT. Scroll during greets part intersects with ray.
- sucksadded on the 2013-04-22 20:39:11
- demo ZX Spectrum We are alive! by Gemba Boys
- Well, first thanks for fixing demo to pentagon, I was able to see it on my zx-evo.
Then, some out (#FD),A'ism seems to me strange as well.
Finally, I was quite disappointed looking into tunnes/ball tmapper and seeing only animation there (well, maybe it was precalced just before the effect starts or during fadein of effect, didnt dig that deep). BTW, some demos with real (I hope :) 4x4 tmap: stellar contour, mescaline synestethia, rage.
Overall, looks rather nice!
- rulezadded on the 2013-03-24 15:15:35
- 1k ZX Spectrum x3d1k - 3D vectors 1k
- Quite decent work for 1k. A lot of figures (I got sick waiting for more...) and music. 3D could be with perspective, but 1k...
- rulezadded on the 2013-03-21 20:20:06
- 1k ZX Spectrum Variations by Noice [web]
- BTW, code at first glance looks sub-optimal. For example, 3 times SRA A is no good. RRA:RRA:RRA:AND #1F save you 1 byte and 5 clocks.
- isokadded on the 2013-03-21 18:40:04
account created on the 2003-07-05 22:53:26
