cryer information 224 glöps
- general:
- level: user
- personal:
- first name: Markus
- last name: Müller
- demo Commodore 64 Draft by Sys5 [web]
- Would be good for 32 Bytes. But on full size this has to be more interesting...
- isokadded on the 2010-07-04 20:18:01
- 32b Commodore 64 thread
- @Intrinsic. It's good for 32Byte, but I don't like Intros which have to get started with a SYS-Call. (Here's my thum, anyway) ;)
- rulezadded on the 2010-07-02 21:22:18
- 32b Commodore 64 thread
- ...nice concept, but why no binaries?
- isokadded on the 2010-06-21 12:17:41
- 4k Commodore 64 Vuvuzelatro

Nice intro!- rulezadded on the 2010-06-20 13:43:44
- musicdisk Commodore 64 Echofied 6581 by Maniacs Of Noise [web]
- The graphics!
- rulezadded on the 2010-05-03 16:58:00
- invitation Windows YouShould by Haujobb
- Wow, I call this an invitation! I guess this is better than the first entry in the democompo will be ;)
- rulezadded on the 2010-04-29 20:48:33
- demo Commodore 64 Every Color's Equal by Those Up Fucked Sceners [web]
- Es kann scroller.
- sucksadded on the 2010-04-29 19:57:46
- 256b MS-Dos Glenz by Gunnars Farvebio [web]
- Great! And this runs not on AMIGAAAAAAAAA! ;)
- rulezadded on the 2010-04-21 22:16:31
- 256b Commodore 64 REU-Colors
- @Exin. Maybe ;) nice idea... we could alter $d000, $d002, $d004 etc... a few times per line. Sadly, every crazy effect just leads away from competing in a stock C64-compo ;/ But lets see... so much ideas, so little time.
- isokadded on the 2010-04-16 23:01:07
- 256b Commodore 64 REU-Colors
- @xeron. You can give the REU a memorylocation where to write his own content into. This could be used to copy memoryranges from or to the REU. As the REU uses DMA it can copy 1 byte per cycle. Futhermore you can copy a memoryrange from the REU into *one* address on the c64, only (or vice versa). That means you can write f.e. 4000 bytes of data into $d020 (BackgroundColor) in 4000 cycles. So you can alter the color ca. 4-6 times faster as the CPU could (inc $d020 needs 6 cycles, STA needs 4). My effect alters the backgroundcolor each 8 pixels in x (rasterbeam goes 8px/cycle).
More Infos can be found in the source, included in the package. 8) - isokadded on the 2010-04-12 20:28:31
account created on the 2005-11-29 15:33:37
