Heaven/TQA information 801 glöps
- general:
- level: user
- personal:
- intro Atari XL/XE Flat Shading Is Slower Than Gouraud by Desire [web]
- just a small intro for Atari XL/XE with 1,79 MHz 6502 CPU and VBXE board.
All is done in realtime, so 3d pipe incl. rotation, persptrans, flat shading and gouraud. Scanedge and Goruaud done with little blitter magic (thx to Axis and his Amiga experience :D).
Code: Heaven
POKEY Music: Miker in Music Pro Tracker (not RMT)
Artwork: Havoc
Youtube video:
https://youtu.be/beKKDAIjIaw - isokadded on the 2019-07-21 09:20:16
- demo Atari STe Pacemaker by Paradox [web]
- Never come across. Love the sonic tunnel.
- rulezadded on the 2019-07-14 14:28:14
- demo Atari ST MOTUS by SMFX
- love it. Esp. the lense sphere, and the colors choosen for the "gouraud" and "texture mapping".
- rulezadded on the 2019-07-09 11:48:21
- demo SEGA Genesis/Mega Drive 배드 애플 (bad apple) by Limp Ninja [web]
- Nice!
- rulezadded on the 2019-06-23 12:54:52
- demo Amiga OCS/ECS STNICCC OCS by Oxyron [web]
- Finally. Waiting for it for a long time.
- rulezadded on the 2019-06-18 07:16:48
- 128b MS-Dos Dracarys by Desire [web]
- Excellent.
- rulezadded on the 2019-06-14 19:58:01
- demo PICO-8 party xxx leben by Focus Design [web] & Haujobb & Resource [web]
- Nice one. Love the fx and the artwork.
- rulezadded on the 2019-06-04 23:32:05
- intro SNES/Super Famicom Trick One Pony by Desire [web]
- @Britelite
Re: sorting...
Might be but maybe it’s the 32 sprite per scanline limit. The PPU Clips sprites away with lower priority... and as I am sorting into sprite #1 etc based on z... the front sprites got clipped away... that should be the reason... and me thought I set up the rot angles to avoid such cases ;) so psst. Damned coding police.
“Maximum onscreen objects (sprites): 128 (32 per line, up to 34 8x8 tiles per line). Maximum number of sprite pixels on one scanline: 256. The renderer was designed such that it would drop the frontmost sprites instead of the rearmost sprites if a scanline exceeded the limit, allowing for creative clipping effects.“ - isokadded on the 2019-06-03 21:49:36
- intro SNES/Super Famicom Trick One Pony by Desire [web]
- Mode7 reg are directly accessible... so no need to feed via DMA. But me using so called HDMA (“copperlist”)
- isokadded on the 2019-06-01 22:09:09
- intro SNES/Super Famicom Trick One Pony by Desire [web]
- For Sofa sceners:
https://youtu.be/XL32XPFLk0g - isokadded on the 2019-06-01 17:47:59
account created on the 2005-09-30 22:08:09
