cruzer information 2072 glöps
- general:
- level: user
- personal:
- first name: Sir
- last name: Optimizealot
- portals:
- csdb: profile
- cdcs:
- cdc #1: opium by Samar Productions
- cdc #2: Pro S.I.A.K. by Flying Cows Inc.
- cdc #3: KXXT by wx
- cdc #4: Double Maniac by Plasma Force
- cdc #5: Snapshot by Glance [web]
- cdc #6: Uncensored by Booze Design
- demo Commodore 64 Cycle by Booze Design
- Awesome fx, gfx, design, and music (4 speed while all borders are open!) Booze rulez! :)
- rulezadded on the 2004-02-29 23:35:50
- demo Amiga OCS/ECS Fuck USA demo by Complex [web] & Scoopex [web]
- sir RICHARD kbab: Sorry, I was drunk :)
- isokadded on the 2004-02-28 10:16:34
- demo Amiga OCS/ECS Fuck USA demo by Complex [web] & Scoopex [web]
- Thumbs up for the USA!
Thumbs down for anti-americanism!
USA defeated nazism and communism, and are currently fightiing againt the evil of our time - islamic terrorism. And they brought us the kewlest computer ever: The C64! :) - sucksadded on the 2004-02-28 05:18:16
- demo Commodore 64 Ice Cream Castle by Crest
- This is how a demo should be: Full of new tricks, records and kewl design/gfx/music.
- rulezadded on the 2004-02-23 20:40:31
- 256b Commodore 64 Formula Overflow by The Dreams
- Best 256b-dycper ever, @least so far.
- rulezadded on the 2004-02-20 23:43:08
- diskmag Commodore 64 Scene World #10 by Scene World Magazine [web] & People Of Liberty [web]
- 4 disksides of trivialities.
- sucksadded on the 2004-02-15 05:17:42
- demo Commodore 64 Soiled Legacy by Resource [web]
- One asskicking effect after the other! Especially the bump face - that's definitely one of the best c64-fx ever. Right up there with Grahams wobbler from Parts/Oxyron.
- rulezadded on the 2004-02-12 05:47:06
- demo Commodore 64 The Last Traktor 3 by Horizon
- @Oswald:
Horizons vector routine sure ruled/rules (like I allready wrote) but ofcuz it's not impossible to improve it. For instance their line routine takes 22-26 cycles/pixel and the filler uses 8 cycles/byte while my newest vector routine is using 17-18 cycles/pixel and 6 cycles/byte.
Not that I'm claiming my part with one little 2nd line object w/ precalculated coords is cooler than HZ's part with lotsa big realtime objects (although my one is faster :)) - it's just to show that there actually is room for improvement. Bet almost any routine could be improved, even if we can't figure out how to do it.
Maybe when AI reaches an IQ of a million we'll know the true limits of the c64, but so far I can't really see how you could claim with certanty that something could never be done better. - isokadded on the 2004-02-12 05:13:56
- 256b Commodore 64 Too(C)o(M)p(L)ex by Camelot [web]
- I'm truly impressed now :)
http://www.pouet.net/prod.php?which=11573 - isokadded on the 2004-02-11 23:33:08
- 256b Commodore 64 Formula Too Simple by Resource [web]
- Guess Oswald got me there! :)
- rulezadded on the 2004-02-11 23:21:20
account created on the 2002-01-03 22:30:20
