evil information 3823 glöps
- general:
- level: user
- personal:
- first name: Anders
- last name: Eriksson
- portals:
- demozoo: profile
- cdcs:
- cdc #1: The Union Demo by The Union
- cdc #2: beams by The Sirius Cybernetics Corporation [web]
- cdc #3: Autowaschen Verboten by Lazer [web]
- cdc #4: ACE Tracker 2 by New Beat [web]
- cdc #5: JOY by New Beat [web]
- cdc #6: MOTUS by SMFX
- 4k Atari VCS (core) by wamma [web] & Pers' Wastaiset Produktiot [web]
- Unbelivable in 128 byte ram and 4k rom :)
- rulezadded on the 2007-04-10 18:41:37
- demo Gameboy Advance Matt Current by Shitfaced Clowns
- I dig some parts in this one, really good work!
- rulezadded on the 2007-04-10 18:40:52
- demo Playstation Portable Suicide Barbie by The Black Lotus [web]
- Good execution, but I can't help wanting another Amiga release instead..
- rulezadded on the 2007-04-10 18:39:10
- demo Windows fr-041: debris. by Farbrausch [web]
- Very impressive stuff
- rulezadded on the 2007-04-10 18:35:35
- 4k Amiga AGA Rapo Diablo by Loonies [web] & Ephidrena
- I'm drooling..
- rulezadded on the 2007-04-08 14:57:19
- 4k Amiga AGA Swex by Scarab [web]
- Nice zik!
- rulezadded on the 2007-04-08 14:56:35
- intro Atari STe It makes me shake by Spice Boys [web]
- And I forgot to add; there might be a little memory issue on STf, if it should still run in 1MB. The chick is 200k in size, if you should be able to clear it, you need a second copy in memory.
Also, the sample player above means one long per sample, on STe it's one byte per sample. So I think it would be 800k sample data instead of 200k. So the replay has to be made slower to optimize the size. Something like move.b #9,(an) ; move.b (an)+,2(an). And at this rate, registers becomes a valueable resource too, limiting movem data copy a lot, hence slowing down the graphics copy a lot.
Ok, that was all. Now back to Qed :) - isokadded on the 2007-04-05 17:14:14
- intro Atari STe It makes me shake by Spice Boys [web]
- p01:
Yes you can optimize the clearing by using the highest movement speed as max. But it wouldn't be as flexible then.
Besides it is 416 width, not 384 (some emulatorcrap only shows 384 so I guess that's why you did that calcul). And you need to clear the scroller bg, which is 9 lines. STf sample can use more or less speed depending which quality you want. 4-bit 16kHz replay is quick, one move.l (an)+,(an) per scanline should do the trick.
Anyway, time to code something decent and forget about this crap. - isokadded on the 2007-04-05 17:06:37
- intro Atari STe It makes me shake by Spice Boys [web]
- p01:
Overscan on STf is exactly the same as STe.
Playing an STf sample in overscan isn't really tricky either as you already have a static interupt. We chosed STe audio here because the Wiztom replay Moredhel refer to is STe. Somehow Moredhel belives that the Braindamage music uses some magic fast tracker player from Wiztom, when it is in fact just DMA samples.
Using syncscroll instead of hardscroll would be harder, no doubt and decrease the visible scanlines by 5-7 lines more. But seeing it already uses STe audio, it seemed pointless to decrease the resolution and complicate things further.
And finally, I'm not sure the splits can be made on STf. Total 208*69*2 bytes to copy each vbl (clear+data) which is about 28k. Also don't forget that there are 4.3kbyte/vbl colour copies, 1kbyte/vbl cube copy, 1kbyte/vbl scroller copy and 416x5 roxl (can be prerendered I know, but it isn't). So in total it would be 35k data just to copy, nah I'd say it's probably not doable on STf when there are 274 synclocked scanlines, and 273 of these do overscan.
- isokadded on the 2007-04-05 15:54:59
- cracktro Atari ST Menu #5 Intro by The Crack Connexion
- I never heard of this crew. Indeed nice logo, so thumbs for that one.
- rulezadded on the 2007-04-05 15:17:15
account created on the 2001-12-20 04:16:21
