p01 information 5310 glöps
- general:
- level: user
- personal:
- first name: mathieu
- last name: henri
- portals:
- demozoo: profile
- cdcs:
- cdc #1: Flip-O-Demo by Oxygene [web] & Diamond Design
- cdc #2: Ooh Crikey Wot A Scorcher by The Lost Boys
- cdc #3: Blood by Holocaust [web]
- cdc #4: Cuddly Demos by The Carebears [web]
- cdc #5: The Union Demo by The Union
- cdc #6: Fantasia by Dune & Sector One [web]
- cdc #7: Flashback by The Carebears [web]
- 128b VIC 20 Bordersnake by Noice [web]
- ^
- rulezadded on the 2013-08-11 00:04:29
- 1k JavaScript ANDES by Ribbon [web]
- Sounds like a case of requestAnimationFrame missing.
Are you using Opera 12 with HW acceleration enabled ? AFAIK that's the only browser with some level of support of webGL but no requestAnimationFrame.
If that's the case, you can try the unpacked version and replace requestAnimationFrame(m) by setTimeout(m,16). You might want to fiddle with the 16 depending on your GPU.
Hope that helps,
Either way, thanks for reporting the problem with a piggy on top of that. - isokadded on the 2013-08-10 22:21:28
- demo Commodore 64 Scrollwars by Fairlight [web] & Offence [web] & Prosonix
- rulezadded on the 2013-08-08 15:02:29
- demo Commodore 64 20 Years Is Nothing by Hack'n'Trade
- oO
- rulezadded on the 2013-08-07 11:52:14
- demo Commodore 64 Wonderland XII by Censor Design [web]
- WOW
- rulezadded on the 2013-08-06 22:47:46
- 4k JavaScript HBC-00013: Highway 4k by ½-bit Cheese [web] & Tekotuotanto
- How could going native result in 2x or even 3x the framerate using the same shaders ? Is the RTT much slower in webGL ?
- isokadded on the 2013-08-06 21:00:30
- 1k JavaScript ANDES by Ribbon [web]
- Unpacked version added to the archive and online, in case your browser doesn't like the bootstrapped versions.
^_______^ thanks for the comments. - isokadded on the 2013-08-05 23:05:50
- 4k JavaScript HBC-00013: Highway 4k by ½-bit Cheese [web] & Tekotuotanto
- Bercon: Strange, requestAnimationFrame was definitely more stable for me on my underpowered Asus EEE.
Looking forward to the making of and your next realtime prod!
moredhel: Don't worry, I'll be back on Atari. But family life takes priority over demo life. - isokadded on the 2013-08-05 21:40:27
- 1k JavaScript MATRAKA by Ribbon [web] & ate bit [web]
- Cj: Most JavaScript 1k and 4k use PNG bootstrapping to pack/unpack their code and data into an HTML+PNG polyglot file. Mozilla changed its PNG handling in FF22. Up until then all the mainstream browsers ignored the last 4 bytes CRC in PNG files. But FF22+ require it. This means that older JS prods using PNG bootstrapping need to be repacked to cater for this change.
MATRAKA was 1005 bytes so that won't bump it above 1k. I just need to get a hold of the code, repack it and upload. - isokadded on the 2013-08-05 21:21:03
- 4k JavaScript HBC-00013: Highway 4k by ½-bit Cheese [web] & Tekotuotanto
- Bercon: Funny, that you use the hashing from Micro Nova. The one I used later is more compact. Also, with webGL you should REALLY ditch setInterval(foo,16) and use requestAnimationFrame(foo) otherwise the GPU drivers crash too easily. Also have you tried to generate the audio at a slightly lower frequency or in mono to cut the precalc time ?
- isokadded on the 2013-08-05 17:33:20
account created on the 2000-07-30 00:31:20
