p01 information 5360 glöps
- general:
- level: user
- personal:
- first name: mathieu
- last name: henri
- portals:
- demozoo: profile
- cdcs:
- cdc #1: Flip-O-Demo by Oxygene [web] & Diamond Design
- cdc #2: Ooh Crikey Wot A Scorcher by The Lost Boys
- cdc #3: Blood by Holocaust [web]
- cdc #4: Cuddly Demos by The Carebears [web]
- cdc #5: The Union Demo by The Union
- cdc #6: Fantasia by Dune & Sector One [web]
- cdc #7: Flashback by The Carebears [web]
- demo ZX Spectrum Mission Highly Improbable by HOOY-PROGRAM [web]
- Some really nice parts and a couple of great gfx
- rulezadded on the 2014-03-18 10:02:24
- 1k ZX Spectrum Irreality by Serzhsoft
- rulezadded on the 2014-03-17 10:47:08
- dentro invitation Commodore 64 Arok 2014 Invitation by Singular Crew [web]
- Cool
- rulezadded on the 2014-03-16 21:02:23
- 256b MS-Dos Trefa! by FALinc
- Rulez in spite of the colors
- rulezadded on the 2014-03-12 21:09:36
- demo Amiga AGA Dust by Elude [web]
- I thought I thumbed that one up before
- rulezadded on the 2014-03-06 10:44:16
- 256b MS-Dos rubba_b by Hedwund
- The only thing rubba_b was missing was a slightly different ambient for the different sides. Everything else was absolute ACE!
- rulezadded on the 2014-03-03 20:58:10
- 256b MS-Dos kaosstars by Hedwund
- rulezadded on the 2014-03-03 20:57:01
- 128b JavaScript dragon punch by Ribbon [web]
- Thanks!
I managed to save two bytes by walking the Dragon curve backwards. So it's down 121 bytes and the code looks cooler IMO with the --m&-m&m
Code:<body onload=with(c.getContext('2d'))for(m=8e4;m;rotate(--m&-m&m/2?11:-11))fillRect(0,0,1,1),translate(1,0)><canvas id=c>
Of course I also tried the "classic" approach of using a LUT of the X and Y offsets for the 4 different turns. Unfortunately juggling with two coordinate positions took a couple more bytes than the fillRect(foo);rotate(bar);translate(baz) approach. Also it was razor sharp and didn't have the "nice" shades of grey. - isokadded on the 2014-03-02 22:16:25
- 128b JavaScript dragon punch by Ribbon [web]
- Sorry to disapoint :\
Despite my previous efforts I have not managed to animate any fractal in 128bytes of HTML+JS. I have serious doubt it is even possible. I was only able to animate more basic patterns at such small size.
The different number of shades depend on the subpixel accuracy of the different Canvas implementations/backends. - isokadded on the 2014-02-27 10:39:07
- 1k Amiga AGA Amiga OCS/ECS BeelzeBub's Beat-Block by Loonies [web] & Unstable Label [web]
- Beat-Block Beating
- rulezadded on the 2014-02-21 22:46:46
account created on the 2000-07-30 00:31:20
