JAC! information 1585 glöps
- demopack Atari XL/XE New Years Disc 2011 by PPS
- I assume "historic material" refers to my entries ;-) So my thumb goes for Karolj - nice to see that you finally made it again.
- rulezadded on the 2011-01-01 18:59:54
- 64k Atari XL/XE Control by laresistance [web]
- Hi Probe! Cool that it's released finally. Excellent job! When Grey told me, "We probably have at least one other entry - it'll be from La Resistance" my only thought was: "OK, then it's no use to submit something, at least not if it contains vectors". Obviously I was right, since this one rules so much running on 64k. The color choice is very nice, like in 48h. Graphics 10 is the new graphics 9 - perfect choice for the solid vector objects.
- rulezadded on the 2011-01-01 11:15:13
- demo Linux Binary of Babel by Segfault Garden
- For being educational by adding the source. This is "Hello world" in the demo scene way.
- rulezadded on the 2010-12-27 20:44:17
- 40k demo Atari XL/XE Silly Things by JAC! [web]
- >>> Silly Things - Fast Mix <<<
As promised I have created a fast mix of the party version. Here's the capped.tv.
It contains all the things I could not change before the deadline. It is the 100% version as it has even smoother effects and faster pace. The intro part sync has been reworked and the sound is now fading as it should before the loading of the main part starts. The main part with the dots effects is now much faster and smoother. The sync up to the scroller is almost identical but has more transitions. The main sync becomes faster starting with the scroller. The overall speedup is about 31 seconds and that is the maximum I could active without breaking the sync. I hope you like it.
I have put the party version, the fixed party version and the fast mix into the download archive.

And because it is exactly 15 years to the day I also added "JacField-1995.xex" to the archive. It is the original implementation of the dot field which started in 1993 and which would have been released in Poland 1995 - but never was... The routine did not yet double buffer correctly and there was only enough raster time left for a very simple tune and a single animated pixel. It took 15 years before the tune turned into 505's tune and before the single animated pixel became 256 animated pixels at 50 FPS.

- isokadded on the 2010-12-22 23:49:27
- 4k Atari VCS Saigon by Trilobit [web]
- Now that I started to code something on VCS, I understand what a great job you did by putting this in 4k!
- rulezadded on the 2010-12-22 16:19:34
- 16k Atari XL/XE NSGN by Our 5oft
- "3 people liked this" - but why is Pirx wearing a C64 shirt - must be photoshopped or from some HomeCon party ;-)
- rulezadded on the 2010-12-22 16:03:16
- demotool Windows GraFX 2 (win32) by Eclipse [web]
- I love it. Finally I have all my DPaint keyboard shortcuts back and the 2x1 drawing mode makes my Atari heart sooooo happy.
- rulezadded on the 2010-12-20 19:09:26
- 40k demo Atari XL/XE Silly Things by JAC! [web]
- WOW! Thanks for all that positive comments. I'll provide a fix for the issues above. To be honest, I knew about both things (first ending and pace in dots part), but I simply ran out out time before the deadline. It would have changed to timing of all subsequent parts. I'll provide a 100% version soon.
- isokadded on the 2010-12-14 11:05:19
- 16k Atari XL/XE Tricks by Agenda
- Forgot the thumb! So I'm looking forward for more to come.
- rulezadded on the 2010-12-13 14:21:33
- 16k Atari XL/XE Tricks by Agenda
- Great to see a new Atari demo coder releasing something! The colors look a bit incoherent. Using the color scheme of part 2 and 4 also for the title and the rotating plane would maybe be better. And I'm not sure about the ending. it seems to stop with a BRK instruction? Anyway, it's nice!
BTW: The video states "Agenda" as group? Is it new? - isokadded on the 2010-12-13 11:58:14
account created on the 2003-03-30 13:23:16
