Gargaj information 7077 glöps
- general:
- level: user
- personal:
- first name: Gergely
- last name: Szelei
- portals:
- csdb: profile
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: Xaos by Mist
- cdc #2: Saint by Halcyon & Da Jormas [web]
- cdc #3: 604 by AND [web]
- cdc #4: 0010 1010 by Federation Against Nature [web]
- cdc #5: kolonija by kosmoplovci [web]
- cdc #6: synthematik by Outracks [web]
- cdc #7: There by Still [web]
- demo Windows Aarhus by Deluxe & Premium
- So after an hour of fucking around I got this error message:
Code:ERROR: error(#404) local work size runs out of limitaion - isokadded on the 2015-10-18 14:31:21
- 1k Windows Tracking by Onslaught [web]
- gShaderReplacer fix for ATI:
Code:<Application Name="Tracking-1k.exe"> <StringReplacer Src="abs(p.x)/x)" Dst="abs(p.x)/x.x)"/> </Application>
I don't know how fair it is to say that this has exceedingly great music for 1k considering how it probably cut into the visuals sizewise, but either way the music is fantastic for 1k. - rulezadded on the 2015-10-18 13:16:40
- 64k Windows A+ by Inque [web]
- Oh wow I think this might be my favorite Inquetro so far.
- rulezadded on the 2015-10-18 13:03:13
- demo Windows Aarhus by Deluxe & Premium
- Judging from how this crashes on ATI I'm guessing this was done by Mercury?
- isokadded on the 2015-10-18 12:58:40
- 512b game MS-Dos BootChess by Red Sector Inc. [web]
- Quote:
you will notice similarities in Toledo's code that were original published in Bootchess : the xlatb displacement part in whole and other parts
The only similarity is that they both use a LUT of offsets for valid moves - but that's because that's the trivial way of doing it, and the way it's approached is different: Bootchess never had an xlatb displacement (looking at BootChess_v01_487b.asm vs http://web.archive.org/web/20150202101559/http://nanochess.org/chess6.html), it uses memory offsets, and the logic around that particular lookup is very different - just look at the pawn moves, which Nanochess does from code instead of lookups, for example. You're dismantling your own argument in front of people who can actually comprehend ASM code, and anyone who can actually look and read what you told them to look and read will now never believe you.
Quote:@qKkumba : I don't answer to your pompous emails anymore because the trouble with a mediocre virus writer like yourself (https://falsevxers.wordpress.com/2013/07/15/the-double-life-of-peter-ferrie-roy-g- biv-qkumba/) is thinking they are a 9.5/10 in asm while being a 7 and envious of others.
So you just took someone who (according to the credits) helped you, and now try to turn it into character assassination based on a random unsourced blogpost you googled up? - isokadded on the 2015-10-13 15:05:52
- wild Animation/Video Sofa So Good by Gaspode
- Okay, okay. I laughed.
- rulezadded on the 2015-10-08 16:42:19
- 8k JavaScript Darker by Paraguay
- Oddly, it works in Chrome (45.0.2454.101) at home. I'll try some more trickery tomorrow.
- isokadded on the 2015-10-06 21:22:03
- 8k JavaScript Darker by Paraguay
- noby: Heh yeah, I did a bit of debugging and it turns out once you compile the first fragment shader, the second compilation will fail no matter what that shader is. The fun part is, even getTranslatedShaderSource returns an empty string :D
- isokadded on the 2015-10-06 20:00:25
- 8k JavaScript Darker by Paraguay
- rimina: http://pastebin.com/3EfYrmEP
- isokadded on the 2015-10-06 18:56:47
- 8k JavaScript Darker by Paraguay
- Couldn't get this working under Chrome (tried packed, unpacked, online - black screen with music) and it's really slow on Firefox :/ But I did like what I saw/heard, and I enjoyed what little progression there was.
- rulezadded on the 2015-10-05 15:25:28
account created on the 2001-08-10 21:46:26
