information 1792 glöps
- general:
- level: user
- personal:
- demo Windows paddock by Limp Ninja [web]
- SO MUCH YES
- rulezadded on the 2018-02-07 02:50:08
- demo invitation JavaScript No Invitation by Ninjadev [web]
- the soundtrack reminded me to mAf, which is also a very good thing :D
- isokadded on the 2018-01-05 05:09:43
- demo invitation JavaScript No Invitation by Ninjadev [web]
- So much energy!
- rulezadded on the 2017-12-29 04:57:58
- 4k Windows visit berlin by Peisik [web]
- HUORATRON ❤️
- rulezadded on the 2017-10-02 20:44:53
- demo invitation JavaScript And The Crowd Gathered At Cookie
- Niice!
- rulezadded on the 2017-10-01 19:45:45
- demo JavaScript hold on by Holon [web]
- That cube scene! 👏
- rulezadded on the 2017-10-01 19:44:56
- 4k Windows Waillee by Prismbeings
- YESS!
- rulezadded on the 2017-10-01 08:46:18
- demo JavaScript Boxbuffergeometry by Elude [web] & Logicoma [web]
- For context... The code I posted is a modification of the function `onWindowResize` he's already using (I just added 2 lines).
- isokadded on the 2017-09-06 23:43:25
- demo JavaScript Boxbuffergeometry by Elude [web] & Logicoma [web]
- @p01:
Out of curiosity, why using CSS is "better" than my proposal in this case? - isokadded on the 2017-09-06 23:41:58
- demo JavaScript Boxbuffergeometry by Elude [web] & Logicoma [web]
- @p01:
CSS transforms tend to produce gpu textures and things get extra blurry. Check on non-retina displays.
Also, because canvas do not dispatch resize events, the renderer would then have to check the canvas dimensions every frame and resize the webgl context if needed. - isokadded on the 2017-09-06 22:59:21
account created on the 2000-07-06 12:15:43
