Gargaj information 7081 glöps
- general:
- level: user
- personal:
- first name: Gergely
- last name: Szelei
- portals:
- csdb: profile
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: Xaos by Mist
- cdc #2: Saint by Halcyon & Da Jormas [web]
- cdc #3: 604 by AND [web]
- cdc #4: 0010 1010 by Federation Against Nature [web]
- cdc #5: kolonija by kosmoplovci [web]
- cdc #6: synthematik by Outracks [web]
- cdc #7: There by Still [web]
- demo Windows Synopsis by Onslaught [web]
- ...on that note, fullscreen default on, pls? :)
- isokadded on the 2015-11-24 14:48:15
- 32k Windows XX by Onslaught [web]
- The transition from the planes to the tunnel had me slackjawed.
- rulezadded on the 2015-11-24 13:04:23
- demo Windows Synopsis by Onslaught [web]
- Great work on the visuals but the tune could've used some serious production and I'm sure you can cut it down to length without just randomly fading out :/
- rulezadded on the 2015-11-24 12:58:35
- demo Windows Flight of the Spironaut by Fugue [web]
- Should've rendered it in FLI!
- isokadded on the 2015-11-24 12:46:34
- demo Windows Uni made me use OGL 1.1 by Onslaught [web]
- You should've resisted!
- isokadded on the 2015-11-24 12:38:10
- demo Windows Limitation None
- Is this procedural? Cos that's kinda cool.
- isokadded on the 2015-11-24 12:23:24
- demo ZX Spectrum you should know basic[s] (party version) by Bay 6
- So I'm saying this the last time - ENGLISH.
- isokadded on the 2015-11-20 15:17:11
- demo Windows virta by Brainstorm [web] & Ümlaüt Design [web] & Traction [web]
- Actually on second thought now I remember where the influence came from: The Knife's "Silent Shout" album.
- isokadded on the 2015-11-19 22:43:07
- demo Windows virta by Brainstorm [web] & Ümlaüt Design [web] & Traction [web]
- A lot of making this is still very vivid in my head. I don't quite remember what spurred me to make the track technically, I know I was in a bad headspace at the time (I think it was still the time when I wrote most of my music at work because I didn't have a home PC) and I guess I just wanted to express it, so I made it and I never really planned to show it to anyone. Fun fact: the little glitchy twerps in the music are actually from our (commercial) game's executable put through a little script I called "MP3izer" which takes any binary data and wraps it into valid MP3 frame headers so it looks like a valid MP3 file and the result (only Winamp plays it back I think) are these little isolated compression artifacts - I just liked the idea of the otherwise smooth track broken up by these atonal little "errors".
I think the year before this got released (2010) I remember hanging out with Martti at Breakpoint and for some reason I mentioned I have an ambient / minimal techno track lying around and his eyes just lit up. I sent it to him after the party, but then I guess we just couldn't approach the demo the right way for about a year - our previous collaboration was a disaster and I think that kinda still weighed in on our minds.
I remember getting the preview for this in 2011 pretty much out of the blue (re-reading the emails from this period is heartwarming) and I just thought it aligned to the music so well, and the last effect was amazing, so I thought, well, this could be really good. The next 2 weeks or so were spent with putting poor Martti through the wringer, because I thought there was a lot of room for improvement in direction: the preview version had no crossfades (just fade in/out) and there was a credits sequence at the start, but I insisted that anything that breaks the flow of the demo has to go.
I was a bit scared of the reception for this, because it's not a "party" demo, but I think the relative success of this has been inspiring when it comes to making "non-crowd-pleaser" material. - isokadded on the 2015-11-19 17:29:21
- wild Animation/Video Nothing Changes by Still [web]
- hm
- rulezadded on the 2015-11-16 16:26:03
account created on the 2001-08-10 21:46:26
