JAC! information 1574 glöps
- 256b MS-Dos k29
- Hi k06a, welcome on Pouet. Please read faq and put the posting above in the fix me beautiful thread. In addition you should bundle the executable with some readme text in a .zip archive. Direct download of executables is often blocked and nobody will ever find out what k29 was later. You can also use scene.org as stable public archive instead of using things like dropbox.
- isokadded on the 2011-06-17 18:24:35
- demo Windows Anoxia Redux by Andromeda Software Development [web] & Minimalartifact [web]
- 70 MB Shader TV Noise, sorry
- sucksadded on the 2011-06-17 09:16:35
- 128b MS-Dos Ballsy by TBC
- Slow as hell in DOS Box 0.74 on my 2.5 GHz Win7 machine, about 2 mins/frame. Any tips?
- isokadded on the 2011-06-10 16:48:24
- 256b Atari XL/XE RottoprojoXL by JAC! [web]
- Quote:
The sad thing is that they didn't show the size in the compo, so nobody knew what you have really done!
Yeah, that's a pitty but at least it has still beaten the BITS entry ;-)
Quote:I can't wait to see that your next trick shot!
No need to wait anymore: link me beautiful, ... which in turn was beaten by BITS - reality is so unfair. But, hey, we still have the internet :-) - isokadded on the 2011-06-09 18:15:24
- 256b Atari XL/XE Cube is my Pron by JAC! [web]
>>> Cube is my Pron - 256 bytes vector cube <<<
After fighting the awesome Rottoprojo64 Coder Pron by Skate / Plush down to 254 bytes in RottoprojoXL, I decided to approach the final frontier that has always been there in my mind for over 20 years:
Quote:The mother of all objects in 256 bytes on an 8-bit machine from 1983
The result is a real time rotated, projected and drawn wire cube running at about 3-5 FPS. The demo is available in low and high resolution. The screen is double buffered to avoid flickering. The rotation is toggling between 1 and 2 axis at a time. The speed of the rotation can be adjusted in 8 steps in the source. The colors are alternating every 8 seconds and become nicer over time. So I think I can stop making demos now ;-)
Load from MyPicoDos without BASIC and with Atari XL OS Revision 2 or from youtube. This version uses undocumented OS entry points which will be different in a different OS version. If you need it for a different OS, just contact me.
- isokadded on the 2011-06-08 22:24:16
- 256b Atari XL/XE RottoprojoXL by JAC! [web]
>>> RottoprojoXL - Players and Missles <<<
I coded this one to prove that I'am absolute bad in many things... design, graphics, sound, cooking, ... but hell I do know size coding on Atari ;-)
Based on the awesome Rottoprojo64 Coder Pron coded by Skate / Plush. Man you rule! When I first saw Skate's prod I simply could not believe it. He did in 256 bytes what I had always planned for 512, one day, maybe. Later he posted the following and then I could not stop my synapses anymore.
Quote:
I'll give you a nice example on how multiplatform 128b/256b or any similar size competition doesn't make sense at all.
Here is my recently release c64 256b (254 actually) cube rotation effect.
And here is the Atari 800 XL/XE port
Both machines are 6502 based and core code is exactly the same. But because of the c64 and atari sprite structure differences actually sprites are called players & missiles on Atari platform) Atari version is 384 bytes at the moment. It can be optimized but i don't think i will ever be able to reach 256 bytes. I'll try using graphic modes but i don't think it will help so much.
For three days I could not stop arranging the bytes in my head. Over and over again. Now I'm released from this pain. Phew. This version also has some "sound", "sync" and "colors" and I kept the original file size despite of my lovely 6 bytes Heather. With the optimizations contained here, the core of the computation is down to 170 bytes. So a C64 version would be much smaller but I'm preparing something that will beat it anyway ;-)
Until then you can enjoy this one on your Atari on on youtube.- isokadded on the 2011-06-06 16:03:14
- 96k Atari ST Natrium by Rave Network Overscan [web]
- The girl pic in the screen shot is ... WOW! I'm totally facinated how this can be done pixel by pixel. Real art. The effects were also nice ;-) The end is, well, it's missing unfortunately :-(
- rulezadded on the 2011-06-05 22:16:37
- 32b ZX Spectrum Wallflower ZX by The Rockonerz
- It's not Friday and it doesn't have 23 bytes - seems you didn't really read the compo rules ;-)
- rulezadded on the 2011-06-01 20:19:55
- 4k ZX-81 rezurrection by Calodox
- This is such an unbelievable achievement! Unfortunately I soldered my ZX 18 to death 25 years ago...
- rulezadded on the 2011-05-31 09:30:51
- 256b Commodore 64 Rottoprojo64 by Plush [web]
- down to 301 ... and counting...
- isokadded on the 2011-05-23 13:34:01
account created on the 2003-03-30 13:23:16
